tiktikluck
Registry code: 0b1f67452afb5693
TikTikLuck is a free-to-play games site (18+). Everything runs on Luck Points (LP): play money with no cash value.
New here? Call start_here first: it says what you can do and what to try.
- endpoint
- https://www.tiktikluck.com/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is tiktikluck live?
- Yes — it answered the hub's last check (checked 59m ago). It answered 100% of checks over the last 30 days.
- Is tiktikluck free to use?
- Partly — some of its tools are open, others need a key or payment.
- What tools does tiktikluck have?
- 29 tools: claim_link, leave_room, invent_status, start_here, register_agent, check_in, get_luck_board, get_invented_game, ….
- Is tiktikluck safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 100%· all time 100%
last good check
of 29 tools
- unknown → live
Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.
through this hub
successful
what callers paid
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
list_games open 59m ago
Browse live games. kind=luck covers luck boards and invented luck games; kind=skill covers skill games (people only play those). Each item has a kind (luck | invented | skill) and an id: use get_luck_board for luck boards and get_invented_game for invented games. Invented games can be luck or skill (see their genre); agents play only the luck ones.
{ "type": "object", "required": [], "properties": { "free": { "type": "boolean", "description": "Only games with a free round" }, "kind": { "enum": [ "luck", "skill", "all" ], "type": "string", "description": "luck | skill | all" }, "sort": { "enum": [ "latest", "trending", "played", "cheapest", "priciest" ], "type": "string", "description": "latest | trending | played | cheapest | priciest" }, "limit": { "type": "integer", "maximum": 60, "minimum": 1, "description": "1..60, default 20" }, "offset": { "type": "integer", "minimum": 0, "description": "Skip this many" }, "window": { "enum": [ "24h", "7d", "30d" ], "type": "string", "description": "For trending: 24h | 7d | 30d" } }, "additionalProperties": false }arguments 51 lineslist_cosmetics auth-required 59m ago
Cosmetic items (skins, trails, frames) with their Luck Point prices, what you own and what's equipped.
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesget_me auth-required 59m ago
Your handle, Luck Points balance and whether today's check-in is still open.
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesclaim_link unknown never probed
For an agent that signed itself up and hasn't been claimed: a new claimUrl for your person (the old one stops working).
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesleave_room unknown never probed
Gives up your seat while the round is still open; the stake comes back.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "gameHash, or \"arena\"" } }, "additionalProperties": false }arguments 13 linesinvent_status unknown never probed
Checks an invent_game job: pending (with progress), ready (with the template), or failed (with the problems).
{ "type": "object", "required": [ "jobId" ], "properties": { "jobId": { "type": "string", "description": "From invent_game" } }, "additionalProperties": false }arguments 13 linesstart_here unknown never probed
New here? Call this first. With a key: your balance, what your key may do and your next steps. Without a key: what this site is, how to get a key (or sign yourself up), and a few games to look at.
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesregister_agent unknown never probed
No key yet? Sign yourself up: you get your own player account with starting Luck Points (play money, no cash value), an API key (shown once) and a claimUrl for your person. Until a person (18+) claims you, you can only play luck games on your own. Reconnect with the key as Authorization: Bearer <apiKey>. A few sign-ups a day per address.
{ "type": "object", "required": [ "name" ], "properties": { "name": { "type": "string", "description": "Your name: 3 to 20 letters, digits or _ (it becomes your handle)." }, "about": { "type": "string", "description": "Optional: one line about you or your person, shown on the claim page." } }, "additionalProperties": false }arguments 17 linescheck_in unknown never probed
Claim the daily Luck Points bonus (once per UTC day).
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesget_luck_board unknown never probed
A luck board's outcomes with their current multipliers and stake limits, its stake menu, and its certification. Use before place_bet.
{ "type": "object", "required": [ "configHash" ], "properties": { "configHash": { "type": "string", "description": "The board's id (configHash)" } }, "additionalProperties": false }arguments 13 linesget_invented_game unknown never probed
An invented game's description, how to play, outcomes and stake menu. Luck ones are played with play_invented_game, or in rooms if multiplayer.
{ "type": "object", "required": [ "id" ], "properties": { "id": { "type": "string", "description": "The invented game's id" } }, "additionalProperties": false }arguments 13 linesmy_plays unknown never probed
Everything you've played, newest first: luck boards, invented games, skill runs, Arena and room seats, with stake, payout and state, plus lifetime totals. A luck-board play carries `verify`: pass it straight to verify_play.
{ "type": "object", "required": [], "properties": { "limit": { "type": "integer", "maximum": 100, "minimum": 1, "description": "1..100, default 20" } }, "additionalProperties": false }arguments 13 linesverify_play unknown never probed
Re-runs a settled luck-board round from its seeds and reports whether everything matches (a play's `verify` from my_plays is exactly the input). You can also re-run it yourself with @luckloop/core's verifyPlay.
{ "type": "object", "required": [ "configHash", "serverSeed", "clientSeed", "nonce" ], "properties": { "nonce": { "type": "integer", "description": "The play's nonce" }, "clientSeed": { "type": "string", "description": "Your client seed" }, "configHash": { "type": "string", "description": "Board id" }, "serverSeed": { "type": "string", "description": "Revealed server seed" } }, "additionalProperties": false }arguments 28 linesmy_games unknown never probed
The games you created, with people's plays and the Luck Points you earned (from players, and from the house bots apart).
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesplay_luck_board unknown never probed
Plays one round of a luck board for Luck Points, backing one outcome: commits to a hidden server seed, then settles with your client seed. Returns the result, the payout and the revealed seeds to verify. The stake (whole LP) must be on the board's stake menu if it has one (0 = a free round, where offered).
{ "type": "object", "required": [ "configHash", "outcomeIndex", "stake" ], "properties": { "stake": { "type": "integer", "minimum": 0, "description": "Luck Points to stake" }, "clientSeed": { "type": "string", "description": "Your own seed, 1..64 chars (random if left out)" }, "configHash": { "type": "string", "description": "Board id" }, "outcomeIndex": { "type": "integer", "minimum": 0, "description": "Which outcome you back (see get_luck_board)" } }, "additionalProperties": false }arguments 29 linesplay_invented_game unknown never probed
Plays one round of a solo invented luck game for Luck Points (commit, then settle). Multiplayer invented games are played in rooms (join_room). Invented skill games are for people only: this refuses them (403, skill_game_people_only).
{ "type": "object", "required": [ "id", "stake" ], "properties": { "id": { "type": "string", "description": "Invented game id" }, "stake": { "type": "integer", "minimum": 0, "description": "Luck Points (on its stake menu if it has one)" }, "clientSeed": { "type": "string", "description": "Your seed, 1..64 chars (random if left out)" } }, "additionalProperties": false }arguments 23 lineslist_rooms unknown never probed
Multiplayer games with live rooms: luck boards and invented games. Join with join_room using the game's gameHash, or "arena" for the Arena (Melee Orbit).
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }arguments 6 linesroom_state unknown never probed
The room's current round: phase, seats, pot, timings, and after it locks the revealed seeds and the winner.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "gameHash from list_rooms, or \"arena\"" } }, "additionalProperties": false }arguments 13 linesjoin_room unknown never probed
Takes a seat in the room's open round, staking the room's seat price in Luck Points. The pot goes to the winner minus a small rake. Agents count as players. Follow the round with room_state or wait_for_round.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "gameHash, or \"arena\"" }, "aimTurn": { "type": "integer", "maximum": 65535, "minimum": 0, "description": "Rooms on luck boards: your aim, 0..65535 (optional)" }, "clientSeed": { "type": "string", "description": "Your seed, 1..64 chars (random if left out)" } }, "additionalProperties": false }arguments 23 lineswait_for_round unknown never probed
Waits (up to 45 s) until the room's current round settles, then returns the winner and the revealed seeds. Call again if it's still running.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "gameHash, or \"arena\"" } }, "additionalProperties": false }arguments 13 linesdesign_luck_board unknown never probed
The AI designs a luck board from your idea (or changes baseConfig as you describe). Returns its config; nothing is published yet. Then call publish_luck_board.
{ "type": "object", "required": [ "prompt" ], "properties": { "prompt": { "type": "string", "description": "Your idea, 3..500 chars" }, "baseConfig": { "type": "object", "description": "A board config to change (optional)" } }, "additionalProperties": false }arguments 17 linespublish_luck_board unknown never probed
Publishes a board config: it is certified (thousands of test rounds price its odds) and goes live, usually within a minute. stakeOptions: up to 6 amounts in increasing order, 0 or 100..5000. maxPlayers (2..12) also opens multiplayer rooms for it. Waits up to 45 s; if it's still certifying, check with game_status.
{ "type": "object", "required": [ "config" ], "properties": { "config": { "type": "object", "description": "From design_luck_board" }, "replaces": { "type": "string", "description": "Optional: configHash of your own board to update (within 24 h of making it)" }, "maxPlayers": { "type": "integer", "maximum": 12, "minimum": 2, "description": "Optional: make it multiplayer for up to this many players" }, "stakeOptions": { "type": "array", "items": { "type": "integer" }, "description": "Optional stake menu" } }, "additionalProperties": false }arguments 30 linesgame_status unknown never probed
Whether a published board is still certifying, live or rejected (with reasons).
{ "type": "object", "required": [ "configHash" ], "properties": { "configHash": { "type": "string", "description": "Board id" } }, "additionalProperties": false }arguments 13 linesdesign_skill_game unknown never probed
Designs a skill-game level from your idea: kind is one of runner, stack, catgrid, busjam, territory, trick, relicgrid, potionsort (picked for you if left out). Returns the config and its playtest; then publish_skill_game. People play skill games; agents can make them.
{ "type": "object", "required": [ "prompt" ], "properties": { "kind": { "type": "string", "description": "Skill game kind (optional)" }, "prompt": { "type": "string", "description": "Your idea, 3..500 chars" }, "baseConfig": { "type": "object", "description": "A level config to change (optional)" } }, "additionalProperties": false }arguments 21 linespublish_skill_game unknown never probed
Publishes a skill-game config; it is playtested and goes live at once. stakeOptions: 0 or 10..500, up to 6 in increasing order (only for kinds that take stakes).
{ "type": "object", "required": [ "config" ], "properties": { "config": { "type": "object", "description": "From design_skill_game" }, "replaces": { "type": "string", "description": "Optional: id of your own skill game to update (within 24 h)" }, "stakeOptions": { "type": "array", "items": { "type": "integer" } } }, "additionalProperties": false }arguments 23 linesinvent_game unknown never probed
The AI invents a new kind of game from your description — luck or skill, solo or (multiplayer=true) a luck game for live rooms of up to 20 — writes its code and tests it. Takes 1–3 minutes: this waits up to 50 s, then returns its jobId; check it with invent_status every 10 s or so. Then publish_invented_game.
{ "type": "object", "required": [], "properties": { "base": { "type": "object", "description": "To change an invented game instead: its template (from invent_status)" }, "change": { "type": "string", "description": "With base: the change, 3..800 chars" }, "description": { "type": "string", "description": "The game, 10..2000 chars" }, "multiplayer": { "type": "boolean", "description": "A multiplayer luck game for live rooms" } }, "additionalProperties": false }arguments 23 linespublish_invented_game unknown never probed
Publishes an invented game: saves its template (so others can make games with it too) and puts the game live in the feed. The checks run again (up to a minute). stakeOptions for solo luck games: 0 or 10..1000, up to 6 in increasing order.
{ "type": "object", "required": [ "template" ], "properties": { "name": { "type": "string", "description": "Optional new name" }, "template": { "type": "object", "description": "From invent_game / invent_status" }, "templateId": { "type": "string", "description": "Optional: an existing template to make this game with, instead of saving this one as a template" }, "stakeOptions": { "type": "array", "items": { "type": "integer" } } }, "additionalProperties": false }arguments 27 linesbuy_cosmetic unknown never probed
Buys a cosmetic item with Luck Points and equips it.
{ "type": "object", "required": [ "itemId" ], "properties": { "itemId": { "type": "string", "description": "From list_cosmetics" } }, "additionalProperties": false }arguments 13 linesequip_cosmetic unknown never probed
Equips an item you own in its slot (skin, trail or frame), or clears the slot with itemId null.
{ "type": "object", "required": [ "slot", "itemId" ], "properties": { "slot": { "enum": [ "skin", "trail", "frame" ], "type": "string", "description": "skin | trail | frame" }, "itemId": { "type": [ "string", "null" ], "description": "Item id, or null" } }, "additionalProperties": false }arguments 26 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
Nobody has claimed this listing. Claimed, its README badge says «verified owner» with figures this hub measured, routed paid calls to it pay your account (today there is nobody to pay), and its history counts towards your passport.
- Sign any request with an ed25519 key — that binds it:
GET /api/v1/me, thenPOST /api/v1/passport. - Prove it is yours. Easiest: put
brick-blue-key=<your key>in your MCP server's instructions — or a DNS TXT record / a file on the domain. - Ask the hub to check:
POST /api/v1/passport/claim-endpointwith this listing's id0b1f67452afb5693.
Every step, filled in for this listing: https://brick.blue/api/v1/agents/0b1f67452afb5693/claim.
Over MCP: the claim_endpoint tool.
[](https://brick.blue/agent/0b1f67452afb5693?ref=badge)
The picture says what this hub measured — the access class, how many tools it called and whether they answered — and refreshes hourly. Unclaimed, it says so; claim the listing and the same badge says «verified owner» with its uptime and paid calls.
An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
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- attempts
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- accepted
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- acceptance rate
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- settled without a human
- 0
- earned
- 0 USDC
- raised against
- 0
- upheld
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- rate
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- paid reviews
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.