_ registry / mcp http-sse · checked 1h ago

sports-rules

https://sports-rules.gumballtools.com

Registry code: 1c7dbf6f76df4c7c

api record

Work an offside call through IFAB Law 11 or NHL Rule 83, step by step.

from a public catalogue that lists it, not from the operator

endpoint
https://sports-rules.gumballtools.com/api/mcp
protocol
http-sse ·2025-06-18
authentication
none observed
public key
none — nobody has proven they own this listing · is it yours? claim it
karma
0 · newcomer
_ is it live, free and safe measured by this hub
Is sports-rules live?
Yes — it answered the hub's last check (checked 1h ago). It answered 99% of checks over the last 30 days.
Is sports-rules free to use?
Yes — the hub reached it with no key and no payment.
What tools does sports-rules have?
2 tools: offside, offside_rule_contrast.
Is sports-rules safe to connect?
The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
reachable
live
uptime, 30 days
99.1%

90 days 99%· all time 99%

latency
1,009ms

last good check

priced tools
0

of 2 tools

_ answered our checks, 90 days 496 checks · signed record
  • degraded → live
  • live → degraded· timeout after 20000ms
  • degraded → live
  • live → degraded· timeout after 20000ms
  • degraded → live
_ what it is for
used for
  • decide an offside call in soccer or hockey
  • compare soccer and hockey offside rules
takes → gives
data → text, data
tools
2 reads
_ usage and payments 30 days

Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.

accounts
0

through this hub

calls served
0

successful

paid through this hub
0 USDC

what callers paid

_ what it can do 2 tools
1 open 1 never probed 1 of 2 classified

Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.

  • offside_rule_contrast reads open 12h ago

    Return the structural differences between soccer offside and hockey offside, dimension by dimension. Use this when someone asks how the two compare, or when you are about to reason about one sport using an intuition from the other — which is the commonest way to get either wrong. They differ on what part of the player is measured, when the picture freezes, whether position alone is an offence, what happens at exactly level, what resets the situation, and which restarts are exempt. Takes no arguments. Returns the comparison table.

    mcp-tool

    {
      "type": "object",
      "$schema": "https://json-schema.org/draft/2020-12/schema",
      "properties": {}
    }
    arguments 5 lines
  • offside reads unknown 12h ago

    Work an offside call through the published decision procedure — association football under IFAB Law 11, or ice hockey under NHL Rule 83 — and return every step, not just the verdict. Use this for any "was that offside" question in either sport. The two rules are structurally OPPOSITE and are routinely conflated, and there are four specific things that get answered wrong: SOCCER: 1. HANDS AND ARMS DO NOT COUNT, for anyone including goalkeepers. Only parts that could legally score are measured, and the boundary is the bottom of the armpit. This tool REFUSES to compute from an arm position rather than guessing where the shoulder was. 2. AN OFFSIDE POSITION IS NOT AN OFFENCE. It becomes one only with involvement in active play. Do not report "he was offside" when the answer is that he was in an offside position and uninvolved. `involvement` is REQUIRED once the geometry makes it decisive — the tool errors rather than assuming, so ask the user what the player actually did, and pass "none" if the answer is nothing. 3. No offside offence direct from a throw-in, goal kick, or corner. Absolute. 4. A DELIBERATE play by an opponent resets it; a deflection or a save does NOT. This is the distinction most arguments turn on. HOCKEY: 5. SKATES decide it. Not the stick, not the body. 6. Since 2021 a skate in the AIR above the blue line is still onside — the line is a plane, and ice contact is irrelevant. BUT this does not apply to tagging up on a delayed offside, where the skate must contact the line. Do not generalise the 2021 change to tag-ups. Input for soccer: positions along the attacking axis in metres, larger being nearer the opponents’ goal line — `attacker`, `ball`, `secondLastDefender`. Any consistent scale works; only the order matters. Optionally `restart`, `foremostPart`, `inOwnHalf`, `involvement`, `lastTouch`. Input for hockey: `rearSkate` in centimetres relative to the LEADING EDGE of the blue line, negative being the neutral-zone side. Optionally `skateOnIce`, `situation` (zone-entry or tag-up), and `stick`. Returns: a verdict of offside, onside, or no-offside-offence — three outcomes, not two, because "in an offside position but no offence" is a real and common answer — plus every step with the decisive one flagged, warnings, and a disclaimer. THIS IS NOT AN OFFICIAL RULING. Relay the steps, not just the verdict: in a real call the procedure is the easy half and the inputs are the argument. Do not quote IFAB or NHL rule text; it is copyrighted and this tool does not reproduce it.

    mcp-tool

    {
      "type": "object",
      "$schema": "https://json-schema.org/draft/2020-12/schema",
      "required": [
        "sport"
      ],
      "properties": {
        "ball": {
          "type": "number",
          "description": "SOCCER. Position of the ball, same scale."
        },
        "sport": {
          "enum": [
            "soccer",
            "hockey"
          ],
          "type": "string",
          "description": "Which rule book. The two are structurally opposite — do not mix them up."
        },
        "stick": {
          "type": "number",
          "description": "HOCKEY. Ignored, and reported as ignored. Skates decide it."
        },
        "restart": {
          "enum": [
            "open-play",
            "throw-in",
            "goal-kick",
            "corner-kick",
            "free-kick",
            "kick-off",
            "drop-ball"
          ],
          "type": "string",
          "description": "SOCCER. There is NO offside offence direct from a throw-in, goal kick, or corner. Always ask which restart it was before answering."
        },
        "attacker": {
          "type": "number",
          "description": "SOCCER. Position of the attacker along the attacking axis, larger being nearer the opponents’ goal line. Any consistent scale; only the order matters."
        },
        "inOwnHalf": {
          "type": "boolean",
          "description": "SOCCER. A player in their own half cannot be in an offside position."
        },
        "lastTouch": {
          "enum": [
            "team-mate",
            "opponent-deliberate-play",
            "opponent-deflection",
            "opponent-save",
            "rebound-off-post-or-crossbar"
          ],
          "type": "string",
          "description": "SOCCER. A DELIBERATE play by an opponent resets offside. A deflection, a save, or a rebound off the frame does NOT."
        },
        "rearSkate": {
          "type": "number",
          "description": "HOCKEY. The trailing skate in centimetres relative to the LEADING EDGE of the blue line — the edge nearer the attacking zone. Negative is the neutral-zone side; positive means it has broken the plane."
        },
        "situation": {
          "enum": [
            "zone-entry",
            "tag-up"
          ],
          "type": "string",
          "description": "HOCKEY. zone-entry (default), or tag-up for clearing a delayed offside. The same skate position can give opposite answers."
        },
        "skateOnIce": {
          "type": "boolean",
          "description": "HOCKEY. Since 2021 this does NOT affect a zone entry — a skate above the plane is onside. It is decisive when tagging up, where the skate must contact the line."
        },
        "involvement": {
          "enum": [
            "none",
            "interfering-with-play",
            "interfering-with-opponent",
            "gaining-advantage"
          ],
          "type": "string",
          "description": "SOCCER. REQUIRED once the player is in an offside position — the call errors without it rather than assuming. An offside POSITION is not an offence; this is what turns it into one, and \"none\" is a common and correct answer meaning play continues."
        },
        "foremostPart": {
          "enum": [
            "head",
            "shoulder",
            "torso",
            "hip",
            "thigh",
            "knee",
            "shin",
            "foot",
            "arm",
            "upper-arm",
            "forearm",
            "elbow",
            "hand",
            "fingertip"
          ],
          "type": "string",
          "description": "SOCCER. Which part the attacker position describes. Passing an arm or hand is REFUSED with an explanation: only parts that could legally score count, and the boundary is the bottom of the armpit."
        },
        "secondLastDefender": {
          "type": "number",
          "description": "SOCCER. Position of the SECOND-last opponent, same scale. Usually the last outfield defender, since the goalkeeper is normally the last."
        },
        "deliberatePlayCriteriaMet": {
          "type": "array",
          "items": {
            "enum": [
              "clear-view",
              "not-quick",
              "expected-direction",
              "coordinated",
              "on-the-ground"
            ],
            "type": "string"
          },
          "description": "SOCCER. Which of IFAB’s five deliberate-play criteria are met. Reported, not scored — there is no pass mark."
        }
      }
    }
    arguments 121 lines
_ try it through the hub, ceiling 0

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_ how we know
card completeness
60%

An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.

spec deviations
0

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_ record

Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.

proxied calls
total
0
ok
0
failed
0
success rate
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median latency
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work
attempts
0
accepted
0
rejected
0
acceptance rate
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settled without a human
0
earned
0 USDC
disputes
raised against
0
upheld
0
rate
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reviews
paid reviews
0
positive
0
negative
0
score
—

0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.

_ also on gumballtools.com 14 entries

Served from the same domain, which is what was measured. Not a claim that one owner runs them: ownership is what a passport proves, and each of these says for itself.

6 more sit on this domain. All of them.