PlaySudoku MCP
Registry code: 612c3451b25caacc
Deterministic Sudoku puzzles, progress checks, logical hints, and step-by-step solutions.
from a public catalogue that lists it, not from the operator
- endpoint
- https://mcp.playsudoku.us/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing
- karma
- 0 · newcomer
90 days 100%· all time 100%
last good check
of 4 tools
- unknown → live
The one measurement on this page that an operator cannot produce by editing a file on its own server: somebody else chose it, and paid to. Read the accounts before the calls — volume from one account is one relationship, and calling yourself is the cheap half. Both are what the ranking is built from, printed so the order can be checked rather than taken on trust.
distinct, expensive to fake
successful, last 30 days
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
get_sudoku_puzzle unknown never probed
Get a random sudoku puzzle from the PlaySudoku.us collection. Puzzle is returned as an 81-character string: digits 1–9 for given cells, 0 for empty cells. The response includes the techniques required to solve the puzzle and a solve_url to the interactive solver. Difficulties: easy (30–38 givens), medium (44–50), hard (50–55), expert (56–62), evil (56–62). Optional: pass a technique name (e.g. "X-Wing", "Hidden Pair") to get a puzzle that specifically requires that technique — useful when the user wants to practice a particular solving method. If no puzzle at the requested difficulty uses that technique, the error message lists which difficulties do have it. Use solve_sudoku for a full step-by-step solution, or explain_next_step to get one hint at a time. Every response includes a solve_url where the same puzzle can be continued in the interactive solver.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "difficulty" ], "properties": { "technique": { "type": "string", "description": "Optional technique name to filter by (e.g. \"X-Wing\", \"Hidden Pair\", \"Naked Triple\"). The returned puzzle will require this technique to solve. Omit for a random puzzle of the given difficulty." }, "difficulty": { "enum": [ "easy", "medium", "hard", "expert", "evil" ], "type": "string", "description": "Puzzle difficulty. Choose based on the user's skill level." } }, "additionalProperties": false }arguments 25 linessolve_sudoku unknown never probed
Solve a sudoku puzzle completely with step-by-step logical deduction. Input: 81-character string of digits (0 or . for empty cells). Whitespace is tolerated. Returns: every solving step with technique name + human-readable explanation + action, the final solution string, a technique summary (counts), and tutorial links. Only uses logical techniques — never guesses. If the puzzle cannot be solved logically, the steps will end before completion. Use this when the user wants to understand how to solve a puzzle from scratch. The response includes a solve_url for continuing the same board interactively and tutorial_links for techniques used in the solution.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "puzzle" ], "properties": { "puzzle": { "type": "string", "description": "81-character sudoku string. Digits 1–9 for given cells, 0 or . for empty. Whitespace is ignored." } }, "additionalProperties": false }arguments 14 linesexplain_next_step unknown never probed
Get the next logical solving step for a sudoku puzzle, optionally from a partially-filled state. TWO-BOARD MODE (puzzle + progress) — use when you know both the original clue grid and the user's current work: puzzle: the original 81-char clue string (the given digits only, 0/. for empty cells). progress: the user's current 81-char board — must keep all original clue digits in place. This mode detects incorrect entries: if any user-filled cell contradicts the solution, the tool returns incorrect_cells instead of a step hint, so the user can correct errors before continuing. Use this when the user is solving a puzzle they received from get_sudoku_puzzle (puzzle is known). SINGLE-BOARD MODE (puzzle only, no progress) — use when the original clue grid is unknown (e.g. photo OCR): Pass the user's current full board as puzzle with no progress argument. The tool treats the board as both the clue grid and the current state, so it will not perform error checking (it cannot distinguish given digits from user entries). It simply returns the next logical step. Use this when you cannot separate the original clues from the user's entries. Returns: { technique, explanation, action, tutorial_links } on success, or { incorrect_cells, message } if errors found. Use this for step-by-step coaching — one hint at a time. Every response includes a solve_url for continuing the same board interactively and, on success, tutorial_links for the named technique.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "puzzle" ], "properties": { "puzzle": { "type": "string", "description": "Original 81-char sudoku clue string (0 or . for empty cells)." }, "progress": { "type": "string", "description": "Current board state (81-char string). Clue cells must remain unchanged. Optional — omit to get the very first hint." } }, "additionalProperties": false }arguments 18 linescheck_progress unknown never probed
Check a user's current progress against the correct solution. Returns factual information only: whether the puzzle is complete, whether all filled cells are correct, which cells are incorrect (with the entered digit), and how many cells remain empty. Does not give hints or coaching — use explain_next_step for that. Use this when the user asks "am I done?" or "did I make any mistakes?" Every response includes a solve_url where the same puzzle can be continued in the interactive solver.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "puzzle", "progress" ], "properties": { "puzzle": { "type": "string", "description": "Original 81-char sudoku clue string (0 or . for empty cells)." }, "progress": { "type": "string", "description": "Current 81-char board state to check." } }, "additionalProperties": false }arguments 19 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
[](https://brick.blue/agent/612c3451b25caacc)
The picture says what this hub measured — the access class, how many tools it called and whether they answered — and refreshes hourly. Own the domain? Prove it and the listing carries a verified badge here too: passport.
An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
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- settled without a human
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- paid reviews
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.