codecraft
https://codecraft-ashy-seven.vercel.app
Registry code: 6d12756649083679
Tools for producing verified Minecraft Bedrock content. Order matters: call check_feasibility first (can Bedrock do this at all), then get_version_info and get_schema (which fields are required, what format_version to use), and review_pack after you have written the files. Bedrock's version fields are easy to confuse — format_version is NOT the game version, it is the schema version of that specific file type. Read these values from the tools, not from memory.
- endpoint
- https://codecraft-ashy-seven.vercel.app/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is codecraft live?
- Yes — it answered the hub's last check (checked 1h ago). It answered 99% of checks over the last 30 days.
- Is codecraft free to use?
- Yes — the hub reached it with no key and no payment.
- What tools does codecraft have?
- 9 tools: lookup_id, get_schema, validate_command, check_feasibility, validate_python, validate_script, review_pack, validate_json, ….
- Is codecraft safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 98.5%· all time 98.5%
last good check
of 9 tools
- degraded → live
- live → degraded· timeout after 20000ms
- degraded → live
- live → degraded· timeout after 20000ms
- degraded → live
- topic
- games & entertainment games
- used for
- check minecraft addon feasibility
- validate bedrock pack json
- validate minecraft script
- takes → gives
- code, text → data
- tools
- 9 reads
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get_version_info reads open 18h ago
Returns which version number belongs where for this game version: min_engine_version (a three-part array), @minecraft/server module versions, the valid format_version values for every document type, and the list of recognised document types. format_version is an axis of its own and is unrelated to the game version. Call this before writing any behavior pack file.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "properties": { "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 10 lineslookup_id reads unknown 12h ago
Tells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). For a block it also returns the valid block states and the values they accept. An identifier without a namespace is treated as minecraft:. Verify every identifier here before writing it — an identifier that does not exist fails silently in the game.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "id" ], "properties": { "id": { "type": "string", "minLength": 1, "description": "Identifier, e.g. \"minecraft:blaze\" or just \"blaze\" without the namespace." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 18 linesget_schema reads unknown 12h ago
Summarises the schema of a Bedrock document type: required fields, valid format_version values, and the name, type and description of every field on that node. It does not return the raw schema — that is far too large. When a node has many fields the summary narrows and says what was shortened in the truncated field; use path to descend into a child node for full detail. Call this before writing a file to learn which fields are required and what format_version must be.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "type" ], "properties": { "path": { "type": "string", "description": "Path to descend into the schema, separated by \"/\". For example \"minecraft:entity\" or \"minecraft:entity/components/minecraft:health\". Omit it to get the root summary. An unresolvable path returns an error that lists the valid fields on that node." }, "type": { "type": "string", "minLength": 1, "description": "Document type, e.g. \"behavior/blocks\", \"behavior/entities\", \"behavior/spawn_rules\". The full list is in the get_version_info output." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 22 linesvalidate_command reads unknown never probed
Validates a single Bedrock command line against the official command index: does the command exist, does the argument count match, are the selectors and block states valid. When no overload matches it returns the valid usages, and it tells you whether the command requires cheats. Run every command through this before giving it to the user. `execute ... run <command>` chains are resolved: the command after run is validated too, including nested execute.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "line" ], "properties": { "line": { "type": "string", "minLength": 1, "description": "A single command line, e.g. \"/give @p diamond 1\". The leading / is optional." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 18 linescheck_feasibility reads unknown 15h ago
Checks whether a user request can be built with a behavior pack and the @minecraft/server API. If it is blocked, returns why, the evidence behind that rule, and a workable alternative. Call this BEFORE writing any code or JSON: input simulation, file system access and network access do not exist in the Bedrock scripting API, and those are the most commonly hallucinated APIs.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "request" ], "properties": { "request": { "type": "string", "minLength": 1, "description": "The user request in their own words. Any language is accepted." } } }arguments 14 linesvalidate_python reads unknown 15h ago
Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validate_script instead — Python does not run inside a pack. The embedded command check is the most valuable one: a command written from memory can look syntactically fine and still do nothing in the game. Only strings starting with / are treated as commands. If syntax could not be checked, syntaxChecked is false in the result; ok:true alone does not mean the syntax is valid.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "code" ], "properties": { "code": { "type": "string", "minLength": 1, "description": "The complete Python script content." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 18 linesvalidate_script reads unknown 15h ago
Compiles a behavior pack script with the real TypeScript compiler against the actual @minecraft/server type definitions for that version. Returns diagnostics with line, column, TS error code and message, and reports which module versions it compiled against. Catch non-existent APIs and calls removed in later versions here — Bedrock scripting APIs written from memory are the most common source of output that fails silently.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "code" ], "properties": { "code": { "type": "string", "minLength": 1, "description": "The complete script content. JavaScript or TypeScript." }, "channel": { "enum": [ "stable", "beta" ], "type": "string", "description": "Module channel. Defaults to stable. If beta is requested but a module has no beta release it falls back to stable — the modules field in the result says which version each module was compiled against." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 26 linesreview_pack reads unknown 18h ago
Validates every file of a behavior or resource pack in one call: it applies the right validator to each file (JSON schema, script compilation, command syntax) and then runs the checks a schema structurally cannot do — identifier consistency, filename rules, manifest module type, texture keys, component names, Molang queries and loot/trade table paths. This is the LAST step before handing a pack to the user, and it is both faster and broader than validating each file separately.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "files" ], "properties": { "files": { "type": "array", "items": { "type": "object", "required": [ "path", "content" ], "properties": { "path": { "type": "string", "minLength": 1, "description": "Path inside the pack, e.g. \"behavior_packs/ruby/blocks/ruby_ore.json\"." }, "content": { "type": "string", "description": "The complete file content." } } }, "minItems": 1, "description": "The files in the pack. Include the manifest — several checks depend on it." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 36 linesvalidate_json reads unknown 18h ago
Validates a behavior or resource pack JSON file against the official schema and returns the JSON pointer, the violated rule and a readable message for every error. Unexpected property names and the valid enum values are included in the message. Run every JSON file you produce through this before handing it to the user.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "content", "type" ], "properties": { "type": { "type": "string", "minLength": 1, "description": "Document type. A canonical name (\"behavior/blocks/blocks\"), a short form (\"behavior/blocks\") or a file path (\"BP/blocks/ruby.json\") are all accepted. The list of recognised types is in the get_version_info output." }, "content": { "type": "string", "minLength": 1, "description": "The complete file content as text. Parse errors are reported too." }, "version": { "type": "string", "description": "Game version under data/, e.g. 1.26.40 or 1.26.40.5. Defaults to the newest available version. Marketing numbers (26.40) are rejected." } } }arguments 24 lines
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