wieldr
Registry code: ab4cf7525e01f580
Wieldr is a read-only radar of games gaining players right now on Roblox, Fortnite and Steam (plus iOS and itch.io catalogs): emerging games, niches and their opportunity window, what top games lack, player complaints, Steam tag trends and viral videos. If the user names a game, a Wieldr id or a Fortnite island code, call get_game first (it resolves titles and lists other matches) and reuse the returned id; to follow their own game, track_my_game. To decide what to build: get_market_overview (coverage and freshness), then list_niches or find_opportunities (pass teamSize and horizonWeeks:…
- endpoint
- https://wieldr.app/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is wieldr live?
- Yes — it answered the hub's last check (checked 10h ago). It answered 100% of checks over the last 30 days.
- Is wieldr free to use?
- Yes — the hub reached it with no key and no payment.
- What tools does wieldr have?
- 14 tools: get_gap_analysis, track_my_game, analyze_niche, compare_games, list_niches, get_game, get_game_history, get_viral_videos, ….
- Is wieldr safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 100%· all time 100%
last good check
of 14 tools
- unknown → live
Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.
through this hub
successful
what callers paid
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get_player_complaints open 10h ago
What players complain about, in one format for a game (game=...), a niche keyword (niche=...) or all moving games: themes with sharePct and sampleSize, how many games were measured and how many reviews or comments were read; measured=false means no data, not zero. Sources: sampled negative store reviews (Steam) or public YouTube comments on videos linked to the game (Roblox); none for Fortnite yet. Use the themes as angles for an original game that fixes them.
{ "type": "object", "properties": { "game": { "type": "string", "description": "Wieldr game id (e.g. \"roblox-2640407187\", \"steam-570\" or \"fortnite-1234-5678-9012\", returned by other tools), a Fortnite island code (\"1234-5678-9012\") or a game title (case-insensitive; the most played match wins, other matches are listed)." }, "limit": { "type": "integer", "maximum": 25, "minimum": 1, "description": "How many results per page (default 10, max 25)." }, "niche": { "type": "string", "description": "Niche label, key or keyword: a ranked Roblox or Fortnite niche (e.g. \"Ragdoll\", \"Tycoon\", from list_niches), a genre (e.g. \"Simulation\") or a word in game titles (e.g. \"brainrot\")." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 35 linesget_tag_trends open 10h ago
Steam genre trends by tag over the last 6 and 12 complete months: change of the tag's share of releases (shareChange6m, 1.25 = +25%), releases, median reviews, share with 100+ reviews, median price and free share per window, releases by month. Filter by tag, sort by shareChange6m (default), games12m or medianReviews6m. For indie projects of 6 to 24 months; playtime is not collected (null).
{ "type": "object", "properties": { "tag": { "type": "string", "description": "Part of a Steam tag, e.g. \"roguelike\", \"cozy\"." }, "sort": { "enum": [ "shareChange6m", "games12m", "medianReviews6m" ], "type": "string", "description": "Field to sort by. Default shareChange6m." }, "limit": { "type": "integer", "maximum": 40, "minimum": 1, "description": "How many results per page (default 15, max 40)." }, "order": { "enum": [ "desc", "asc" ], "type": "string", "description": "desc (default: rising first) or asc (falling first)." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." } }, "additionalProperties": false }arguments 37 linesget_trending_games open 10h ago
Games getting the most TikTok views right now (Roblox, Steam): TikTok views of videos PUBLISHED in the last 7 or 30 days (by publish date, not views gained), with 2+ distinct creators, crossed with players online and 24 h growth. Badges: hype_over_players (attention ahead of players), viral_and_growing (top views and players rising, never a game in decline), new_and_viral (14 days old or less). state=warming_up means coverage is still thin. network=youtube lists YouTube videos one by one with their own view count (never summed or ranked per game). Unreleased games are rare. Only games Wieldr already tracks are probed for videos. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "properties": { "sort": { "enum": [ "views", "viewsPerDay", "creators" ], "type": "string", "description": "views (default), viewsPerDay (average daily views since publication) or creators." }, "badge": { "enum": [ "hype_over_players", "viral_and_growing", "new_and_viral" ], "type": "string", "description": "Only games with this badge." }, "limit": { "type": "integer", "maximum": 25, "minimum": 1, "description": "How many results per page (default 10, max 25)." }, "niche": { "type": "string", "description": "Niche label, key or keyword: a ranked Roblox or Fortnite niche (e.g. \"Ragdoll\", \"Tycoon\", from list_niches), a genre (e.g. \"Simulation\") or a word in game titles (e.g. \"brainrot\")." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." }, "status": { "enum": [ "released", "early_access", "unreleased" ], "type": "string", "description": "released, early_access (Steam) or unreleased (rare). Omit for all." }, "window": { "enum": [ "7d", "30d" ], "type": "string", "description": "Publish window of the videos: 7d (default) or 30d." }, "network": { "enum": [ "tiktok", "youtube" ], "type": "string", "description": "tiktok (default: ranked games) or youtube (list of videos with their raw view counts)." }, "platform": { "enum": [ "roblox", "steam" ], "type": "string", "description": "roblox or steam (the platforms probed for videos). Omit for both." }, "maxPlayers": { "type": "integer", "minimum": 0, "description": "Maximum players online now (small games getting attention)." }, "minCreators": { "type": "integer", "maximum": 50, "minimum": 2, "description": "Minimum distinct TikTok creators in the window (default 2)." } }, "additionalProperties": false }arguments 82 linesfind_emerging_games open 37h ago
Find games that are gaining players or reviews right now (Roblox, Steam, Fortnite; iOS and itch.io have no momentum reading yet). Filter by platform, genre, title keyword, players online, age, positive share, niche stage; exclude ids already seen; page with nextCursor. Sort values are the field they sort by: momentum (default), growth24hPct, playersNow, acceleration, newest (smallest ageDays). By default small Steam games are hidden (50+ reviews in 7 days and 50+ players online when measured): includeSmall=true shows them. Start here for "what is rising" questions, then call get_game on an id. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "properties": { "sort": { "enum": [ "momentum", "growth24hPct", "playersNow", "acceleration", "newest" ], "type": "string", "description": "Field to sort by, descending (newest = youngest first). Default momentum." }, "genre": { "type": "string", "description": "Exact genre, e.g. \"Simulation\", \"Tycoon\", \"Action\"." }, "limit": { "type": "integer", "maximum": 25, "minimum": 1, "description": "How many results per page (default 10, max 25)." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." }, "keyword": { "type": "string", "description": "Word in the title or genre, e.g. \"brainrot\"." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." }, "excludeIds": { "type": "array", "items": { "type": "string" }, "maxItems": 200, "description": "Wieldr ids to leave out (e.g. games already suggested)." }, "maxAgeDays": { "type": "integer", "minimum": 0, "description": "Only games released at most this many days ago." }, "maxPlayers": { "type": "integer", "minimum": 0, "description": "Maximum players online now (find small games before they are crowded)." }, "minPlayers": { "type": "integer", "minimum": 0, "description": "Minimum players online now." }, "nicheStage": { "enum": [ "forming", "heating", "crowded", "dominated", "established" ], "type": "string", "description": "Only games in a ranked Roblox or Fortnite niche at this stage (see list_niches)." }, "includeSmall": { "type": "boolean", "description": "true = also return small Steam games under the default floor." }, "onlyAnomalies": { "type": "boolean", "description": "Only games flagged as a velocity anomaly." }, "minPositivePct": { "type": "number", "maximum": 100, "minimum": 0, "description": "Minimum share of positive reviews or votes (0-100); games with an unknown share are left out." } }, "additionalProperties": false }arguments 94 linesget_market_overview open 37h ago
Platform-wide picture and dataset freshness: games tracked per platform (Fortnite included) and how many have a momentum reading, anomalies, median price and free share, top genres, age bands, recent daily Steam reviews, the five hottest Roblox and Fortnite niches, niche history coverage, and the revenue methodology and disclaimer. Call it first to know what the data covers.
{ "type": "object", "properties": { "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 17 linesfind_opportunities open 37h ago
What to build, with what odds, and whether it is too late: ranks every ranked niche (Roblox and Fortnite) for a team size and a build horizon. Each niche gets its stage, window, heat, a timing verdict (open, steady, tight, late) and a feasibility level (workable, stretch, hard, or null) with the barriers behind it (top game share, big studios or Epic / branded islands among the top 5, update cadence, server size: real exported values, each with its threshold) and a one-sentence reason. Both are documented heuristics, not scores or forecasts. Then call get_gap_analysis on a key. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "properties": { "limit": { "type": "integer", "maximum": 30, "minimum": 1, "description": "How many results per page (default 10, max 30)." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." }, "platform": { "enum": [ "roblox", "fortnite" ], "type": "string", "description": "roblox or fortnite (ranked niches exist on these two). Omit for both." }, "teamSize": { "enum": [ "solo", "small", "studio" ], "type": "string", "description": "solo (1 person), small (2-5) or studio. Default solo." }, "horizonWeeks": { "type": "integer", "maximum": 104, "minimum": 1, "description": "Weeks until you can ship (default 8). Only changes the verdict for closing windows and crowded niches." } }, "additionalProperties": false }arguments 39 linesget_gap_analysis unknown never probed
What the top 5 games of a ranked niche lack: complaint themes with their sample sizes, player requests (theme "Requests for new features" when detected), structure (multiplayer or not, max players per server, update cadence, paid passes, big studio or brand) and retention, plus factual observations and an honest list of missing data (dataGaps). Use it to pick an angle for an original game; null and measured=false mean no data, not zero. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "required": [ "niche" ], "properties": { "niche": { "type": "string", "description": "Ranked niche label or key (from list_niches or find_opportunities), e.g. \"Tycoon\"." }, "platform": { "enum": [ "roblox", "fortnite" ], "type": "string", "description": "roblox or fortnite (ranked niches exist on these two). Omit for both." } }, "additionalProperties": false }arguments 21 linestrack_my_game unknown never probed
Trajectory of one game of the radar against the median of its niches (up to 3, largest first): 24 h growth, momentum, and retention 7 and 30 days after the peak (Roblox) or Epic D7 retention (Fortnite), each as game, nicheMedian and delta. A value not computable yet is null with its reason and daysMissing (days to wait; null when waiting will not help). Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "Wieldr game id (e.g. \"roblox-2640407187\", \"steam-570\" or \"fortnite-1234-5678-9012\", returned by other tools), a Fortnite island code (\"1234-5678-9012\") or a game title (case-insensitive; the most played match wins, other matches are listed)." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 24 linesanalyze_niche unknown never probed
Evaluate one niche, always in the same format: kind "tracked" (ranked by Wieldr, Roblox or Fortnite) or "computed" (keyword computed live over moving games; stage, heat, window and studios null), stage, heat, window, stage history, games, new games and new winners, top game share, median growth, its fastest-rising games, the aggregated player complaints and crossPlatform (the same mechanic ranked on the other platform, Roblox <-> Fortnite). Heat weights are an uncalibrated estimate. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "required": [ "niche" ], "properties": { "niche": { "type": "string", "description": "Niche label, key or keyword: a ranked Roblox or Fortnite niche (e.g. \"Ragdoll\", \"Tycoon\", from list_niches), a genre (e.g. \"Simulation\") or a word in game titles (e.g. \"brainrot\")." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 24 linescompare_games unknown never probed
Side-by-side records of 2 to 4 games (same fields as get_game): players and growth, momentum, reviews, age, revenue estimate range and complaints. Momentum is comparable across platforms; raw players (Roblox, Fortnite peak per hour) and reviews (Steam) are not. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "required": [ "games" ], "properties": { "games": { "type": "array", "items": { "type": "string" }, "maxItems": 4, "minItems": 2, "description": "Wieldr ids, Fortnite island codes or titles, 2 to 4." } }, "additionalProperties": false }arguments 18 lineslist_niches unknown never probed
Ranked niches of Roblox (default) or Fortnite (platform=fortnite), hottest first by default: stage (forming, heating, crowded, dominated, established; Fortnite can be null with stageNote saying why), heat 0-100, opportunity window (open, narrowing, closing, or null with the days of history still needed), stage history, games, studios, players, new games in 14/30 days and how many reached 1,000 players (new30Winners), share held by the top game, median 24 h growth. Filter by stage, sort by any of these fields, page with nextCursor. Then call find_opportunities, analyze_niche or get_gap_analysis on a label. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "properties": { "sort": { "enum": [ "heat", "playersNow", "games", "new30", "new30Winners", "medianGrowth24hPct", "freshShare90", "top1Share" ], "type": "string", "description": "Field to sort by, descending. Default heat." }, "limit": { "type": "integer", "maximum": 30, "minimum": 1, "description": "How many results per page (default 10, max 30)." }, "stage": { "enum": [ "forming", "heating", "crowded", "dominated", "established" ], "type": "string", "description": "Only niches at this stage (niches with an unknown stage are left out)." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 52 linesget_game unknown never probed
Full record of one game (Roblox, Steam, Fortnite island by id or code, iOS, itch.io): players online and 24 h growth (growth24hPct), playersAvg24h, momentum, reviews, rating, release date, studio, tags, 14-day revenue estimate range (or the reason there is none) and estimateBasis (Steam sales-per-review tier applied), robloxStructure (max players per server, update cadence, paid passes, creator, bigStudio) and robloxRetention (players 7 and 30 days after the peak), fortnite (licensed brand, Epic-made, Epic engagement and retention), player complaints and the number of linked viral videos. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "Wieldr game id (e.g. \"roblox-2640407187\", \"steam-570\" or \"fortnite-1234-5678-9012\", returned by other tools), a Fortnite island code (\"1234-5678-9012\") or a game title (case-insensitive; the most played match wins, other matches are listed)." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 24 linesget_game_history unknown never probed
Time series of one game: hourly players online (last ~48 readings), daily positive/negative reviews (Steam), daily cumulative visits, followers or reviews, and Wikipedia page views when known. Use it to tell a lasting rise from a one-day spike. Points are [UTC time, value]; a gap means no reading, not zero.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "Wieldr game id (e.g. \"roblox-2640407187\", \"steam-570\" or \"fortnite-1234-5678-9012\", returned by other tools), a Fortnite island code (\"1234-5678-9012\") or a game title (case-insensitive; the most played match wins, other matches are listed)." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." }, "maxPoints": { "type": "integer", "maximum": 120, "minimum": 7, "description": "Maximum points per series, most recent kept (default 48)." } }, "additionalProperties": false }arguments 30 linesget_viral_videos unknown never probed
Public TikTok and YouTube videos already linked to rising games, sorted by views (url, network, views, publish date, game). Filter by game, a title keyword or platform; page with nextCursor. Use them to study hooks; videos are tracked for the games Wieldr shows most (top of the radar, Signal of the week, anomalies, niche leaders) on Roblox, Fortnite and Steam.
{ "type": "object", "properties": { "game": { "type": "string", "description": "Wieldr game id (e.g. \"roblox-2640407187\", \"steam-570\" or \"fortnite-1234-5678-9012\", returned by other tools), a Fortnite island code (\"1234-5678-9012\") or a game title (case-insensitive; the most played match wins, other matches are listed)." }, "limit": { "type": "integer", "maximum": 30, "minimum": 1, "description": "How many results per page (default 10, max 30)." }, "niche": { "type": "string", "description": "Word in the game title, e.g. \"tycoon\"." }, "cursor": { "type": "string", "description": "nextCursor from the previous call, to get the next page. Omit for the first page." }, "platform": { "enum": [ "steam", "roblox", "ios", "itch", "fortnite" ], "type": "string", "description": "steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms." } }, "additionalProperties": false }arguments 35 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
Nobody has claimed this listing. Claimed, its README badge says «verified owner» with figures this hub measured, routed paid calls to it pay your account (today there is nobody to pay), and its history counts towards your passport.
- Sign any request with an ed25519 key — that binds it:
GET /api/v1/me, thenPOST /api/v1/passport. - Prove it is yours. Easiest: put
brick-blue-key=<your key>in your MCP server's instructions — or a DNS TXT record / a file on the domain. - Ask the hub to check:
POST /api/v1/passport/claim-endpointwith this listing's idab4cf7525e01f580.
Every step, filled in for this listing: https://brick.blue/api/v1/agents/ab4cf7525e01f580/claim.
Over MCP: the claim_endpoint tool.
[](https://brick.blue/agent/ab4cf7525e01f580?ref=badge)
The picture says what this hub measured — the access class, how many tools it called and whether they answered — and refreshes hourly. Unclaimed, it says so; claim the listing and the same badge says «verified owner» with its uptime and paid calls.
An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
- total
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- 0
- failed
- 0
- success rate
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- median latency
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- attempts
- 0
- accepted
- 0
- rejected
- 0
- acceptance rate
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- settled without a human
- 0
- earned
- 0 USDC
- raised against
- 0
- upheld
- 0
- rate
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- paid reviews
- 0
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.