PlyMove Storyboard
Registry code: b50cb7a71114aefe
Pedagogical chess intelligence for AI agents: explain positions and games for a target Elo.
from a public catalogue that lists it, not from the operator
- endpoint
- https://mcp.plymove.com/mcp
- protocol
- streamable-http ·2025-03-26
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is PlyMove Storyboard live?
- Yes — it answered the hub's last check (checked 5h ago). It answered 100% of checks over the last 30 days.
- Is PlyMove Storyboard free to use?
- No — it charges per call, from 0.015 USDC, quoted in its own 402 answers.
- What tools does PlyMove Storyboard have?
- 6 tools: analyze_what_if, explain_position, compare_moves, build_game_storyboard, find_teaching_moments, explain_game.
- Is PlyMove Storyboard safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 99.6%· all time 99.6%
last good check
of 6 tools
- degraded → live
- live → degraded· timeout after 20000ms
- degraded → live
- degraded → live
- live → degraded· timeout after 20000ms
- topic
- games & entertainment games
- used for
- explain a chess position for a rating
- build a storyboard of a chess game
- compare candidate chess moves
- analyze an alternative move
- takes → gives
- text → text, data
- tools
- 6 reads
Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.
through this hub
successful
what callers paid
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
analyze_what_if reads 0.045 USDC paid 5h ago
Analyze a user-requested alternative at a mainline decision point: legal SAN validation, Stockfish continuation, Maia naturalness, teaching point, and annotated RAV PGN (read-only).
{ "type": "object", "required": [ "alternative_move_san", "target_elo" ], "properties": { "pgn": { "type": "string", "description": "Full game PGN (or use analysis_id from a prior storyboard)" }, "anchor_ply": { "type": "integer", "description": "Mainline ply of the played move (decision point)" }, "move_label": { "type": "string", "description": "Human move label e.g. 17...Be6 or 24.Rxd4" }, "target_elo": { "type": "integer", "maximum": 3500, "minimum": 400 }, "analysis_id": { "type": "string", "description": "Stored analysis id when PGN is omitted" }, "engine_depth": { "type": "integer", "maximum": 20, "minimum": 4 }, "analysis_profile": { "enum": [ "fast", "chatgpt", "standard", "deep" ], "type": "string", "description": "Time/depth budget profile" }, "max_branch_plies": { "type": "integer", "maximum": 16, "minimum": 2, "description": "Max continuation plies" }, "alternative_move_san": { "type": "string", "description": "Requested alternative in SAN — never auto-substituted" } } }arguments 55 linesexplain_position reads 0.015 USDC paid 5h ago
Explain a single position for a target learner Elo (read-only analysis).
{ "type": "object", "required": [ "fen", "target_elo" ], "properties": { "fen": { "type": "string", "description": "Position FEN" }, "target_elo": { "type": "integer", "maximum": 3500, "minimum": 400, "description": "Learner Elo rating" } } }arguments 19 linescompare_moves reads paid never probed
Compare candidate moves at a position for a learner (read-only analysis).
{ "type": "object", "required": [ "fen", "moves", "target_elo" ], "properties": { "fen": { "type": "string", "description": "Position FEN" }, "moves": { "type": "array", "items": { "type": "string" }, "description": "Candidate moves in SAN" }, "target_elo": { "type": "integer", "maximum": 3500, "minimum": 400, "description": "Learner Elo rating" } } }arguments 27 linesbuild_game_storyboard reads 0.12 USDC paid 16h ago
Build a verified Elo-aware game storyboard: opening, story arc, ranked moments, branches, and main lesson. Read-only analysis — does not modify user files or external systems.
{ "type": "object", "required": [ "pgn", "target_elo" ], "properties": { "pgn": { "type": "string", "description": "Full game PGN" }, "language": { "type": "string", "default": "en", "description": "Output language (e.g. en)" }, "target_elo": { "type": "integer", "maximum": 3500, "minimum": 400, "description": "Learner Elo rating" }, "max_moments": { "type": "integer", "default": 5, "maximum": 12, "minimum": 1, "description": "Maximum storyboard chapters" }, "engine_depth": { "type": "integer", "maximum": 24, "minimum": 4, "description": "Stockfish depth for deep analysis" }, "output_format": { "enum": [ "annotated_pgn", "storyboard_json", "both" ], "type": "string", "default": "both", "description": "Return annotated PGN, JSON storyboard, or both (default both)." }, "shallow_depth": { "type": "integer", "maximum": 20, "minimum": 4, "description": "Stockfish depth for selective shallow scan (defaults to min(engine_depth, 10))" }, "include_rendered_story": { "type": "boolean", "default": true, "description": "Include accessible recap prose" } } }arguments 58 linesfind_teaching_moments reads 0.12 USDC paid 5h ago
Legacy alias for build_game_storyboard — ranked storyboard chapters from a PGN (read-only analysis).
{ "type": "object", "required": [ "pgn", "target_elo" ], "properties": { "pgn": { "type": "string", "description": "Full game PGN" }, "verbosity": { "enum": [ "minimal", "standard", "detailed" ], "type": "string", "description": "Storyboard chapter count: minimal (~3), standard (~5), detailed (~8)." }, "target_elo": { "type": "integer", "maximum": 3500, "minimum": 400, "description": "Learner Elo rating" } } }arguments 28 linesexplain_game reads 0.12 USDC paid 16h ago
Legacy alias for build_game_storyboard — Elo-aware game storyboard (read-only analysis; does not write files).
{ "type": "object", "required": [ "pgn", "target_elo" ], "properties": { "pgn": { "type": "string", "description": "Full game PGN" }, "verbosity": { "enum": [ "minimal", "standard", "detailed" ], "type": "string", "description": "Storyboard chapter count: minimal (~3), standard (~5), detailed (~8)." }, "target_elo": { "type": "integer", "maximum": 3500, "minimum": 400, "description": "Learner Elo rating" } } }arguments 28 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
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An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.