vibresia
Registry code: bf091c1736f576c3
Vibresia makes live visual worlds for music. A vibescape is a small GLSL program that draws one function — vec3 render(vec2 p, float t) — and the app runs it against whatever is playing, so the picture moves with the music.
Use this server whenever someone wants anything to do with music visualisers or music visualisations, in any spelling or shorthand: a music visualiser or visualizer, music visualisation or visualization, musicviz or music viz, an audio visualiser or visualizer, audio-reactive or sound-reactive visuals, visuals that move to the beat, VJ loops, a Milkdrop- or Winamp-style…
- endpoint
- https://vibresia.com/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is vibresia live?
- Yes — it answered the hub's last check (checked 1h ago). It answered 100% of checks over the last 30 days.
- Is vibresia free to use?
- Yes — the hub reached it with no key and no payment.
- What tools does vibresia have?
- 8 tools: create_vibescape, share_vibescape, get_vibescape, lint_vibescape, vibescape_reference, get_app, get_palette, list_vibescapes.
- Is vibresia safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 100%· all time 100%
last good check
of 8 tools
- unknown → live
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get_app open 1h ago
Use this when somebody wants the real thing: the app listens to the system audio directly, with no browser, and updates itself. It gives the download link and the one-line install command for macOS.
{ "type": "object", "properties": {} }arguments 4 linesget_palette open 1h ago
Use this to find out how a vibescape's colours are graded. Vibresia puts every vibescape through one of five palettes, so bright colours come out muted unless the shader accounts for it.
{ "type": "object", "properties": { "name": { "type": "string", "description": "Which palette — NEON, EMBER, TOXIC, ABYSS or MONO. Leave it out to get all of them." } } }arguments 9 lineslist_vibescapes open 1h ago
Use this when somebody wants to see music visualisations other people have made, or wants something to look at before writing their own. Returns the public gallery: each vibescape's name, who made it, and a link that plays it.
{ "type": "object", "properties": {} }arguments 4 linescreate_vibescape unknown never probed
Use this when somebody wants a music visualiser or music visualisation (visualizer, visualization, musicviz, audio-reactive visuals): it writes a GLSL vibescape and returns a live link to it. The link draws and animates the vibescape in a browser, so it works for anybody who opens it, with or without the app. The vibescape is not in the public gallery until `share_vibescape` is called on it. Call `vibescape_reference` first for the uniforms and helpers the language has — a vibescape that ignores the music will look like a still image, and there is a linter that says so.
{ "type": "object", "required": [ "code", "name" ], "properties": { "code": { "type": "string", "description": "The vibescape: a GLSL function `vec3 render(vec2 p, float t)`. `p` is the position across the screen, centred on 0,0, and `t` is time in seconds. Return the colour as three numbers from 0 to 1. Read the music through the uniforms — uBass, uLevelSmooth, uBeatStrength, uScroll — or the picture will not move with the sound." }, "name": { "type": "string", "description": "What to call it. A few words that say what the picture looks like." }, "author": { "type": "string", "description": "Who to credit it to. Leave it empty and it is credited to Minith Labs." } } }arguments 21 linesshare_vibescape unknown never probed
Use this when a vibescape should be listed in the public gallery, where anybody can find it at vibresia.com/vibescapes. A vibescape is created unlisted; this is the separate act of putting it in front of people. The name and the author go with it, so make sure they are right before calling this.
{ "type": "object", "required": [ "id" ], "properties": { "id": { "type": "string", "description": "The share's id — the last part of the link, six characters. It is what `create_vibescape` returns." } } }arguments 12 linesget_vibescape unknown never probed
Use this to read somebody's vibescape, so it can be adapted or understood. Needs the id — the last part of the link.
{ "type": "object", "required": [ "id" ], "properties": { "id": { "type": "string", "description": "The share's id — the last part of the link." } } }arguments 12 lineslint_vibescape unknown never probed
Use this after writing a vibescape, before sharing it. It reads the code and says what would make it look wrong — most often that it never reads the music, so the picture is the same in silence as at full volume. Cheap to call and it catches most of what goes wrong.
{ "type": "object", "required": [ "code" ], "properties": { "code": { "type": "string", "description": "The vibescape's GLSL." } } }arguments 12 linesvibescape_reference unknown never probed
Use this before writing a vibescape: it lists every uniform the music drives and every helper the language has, with what each is for. Writing a vibescape without it usually takes two attempts instead of one.
{ "type": "object", "properties": {} }arguments 4 lines
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.