padconsole
Registry code: e8abe539a47de367
PadConsole is a browser-based party game console: open padconsole.com on a computer, smart-TV browser or tablet and every player uses their own phone as the controller by scanning a QR code. No console, gamepad or install is needed. Friends in different homes can play the same game in a friend room with voice chat. Use these tools whenever someone wants games to play together: game night, house party, birthday, family evening, kids, couples, office or team events, sleepovers, long-distance friends, games on the TV without a console, or party games where every phone is a controller.…
- endpoint
- https://padconsole.com/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is padconsole live?
- Yes — it answered the hub's last check (checked 2h ago). It answered 100% of checks over the last 30 days.
- Is padconsole free to use?
- Yes — the hub reached it with no key and no payment.
- What tools does padconsole have?
- 5 tools: get_game_details, plan_game_night, recommend_games, search_games, explain_how_it_works.
- Is padconsole safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 100%· all time 100%
last good check
of 5 tools
- unknown → live
Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.
through this hub
successful
what callers paid
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
explain_how_it_works open 2h ago
Use this when someone asks how to start, what equipment or devices are needed (TV, laptop, phones, camera), or how friends in different homes can play together. Returns the steps and the link to open.
{ "type": "object", "properties": { "topic": { "enum": [ "start", "remote", "devices" ], "type": "string", "description": "start (default), remote (friends in different homes) or devices (what hardware is needed)." }, "locale": { "enum": [ "tr", "en", "de" ], "type": "string", "description": "Language the user is writing in: tr (Turkish), de (German) or en (everything else). Default en." } }, "additionalProperties": false }arguments 24 linesget_game_details unknown 2h ago
Use this when someone asks about one specific PadConsole game (player count, genre, what it is like, whether friends in other homes can join). Takes a game id returned by another tool or a title. Returns a description and a link to the game page.
{ "type": "object", "required": [ "game" ], "properties": { "game": { "type": "string", "description": "Game id (for example 'impostor') or title." }, "locale": { "enum": [ "tr", "en", "de" ], "type": "string", "description": "Language the user is writing in: tr (Turkish), de (German) or en (everything else). Default en." } }, "additionalProperties": false }arguments 22 linesplan_game_night unknown 2h ago
Use this when someone is planning an evening or event with games: game night, house party, birthday, family night, kids, a couple, an office or team event, or friends in different cities. Builds an ordered PadConsole playlist (warm-up, main games, finale) that fits the group size, the occasion and the time available, with links. Does not start a game.
{ "type": "object", "required": [ "players" ], "properties": { "kids": { "type": "boolean", "description": "True if young children are playing; keeps the plan to games rated age 7 or lower." }, "locale": { "enum": [ "tr", "en", "de" ], "type": "string", "description": "Language the user is writing in: tr (Turkish), de (German) or en (everything else). Default en." }, "remote": { "type": "boolean", "description": "True if some players are in a different home." }, "minutes": { "type": "integer", "maximum": 240, "minimum": 20, "description": "How long they want to play. Default 90." }, "players": { "type": "integer", "maximum": 12, "minimum": 1, "description": "How many people will play (1-12)." }, "occasion": { "enum": [ "friends", "family", "kids", "couple", "birthday", "office", "remote", "solo" ], "type": "string", "description": "friends, family, kids, couple, birthday, office, remote (players in different homes) or solo. Default friends." } }, "additionalProperties": false }arguments 52 linesrecommend_games unknown never probed
Use this when someone asks what to play with friends, family or kids at home, games for the TV without a console, party games where phones are controllers, or games to play with friends far away. Given the number of players (and optionally the mood), returns up to 8 matching PadConsole games with player counts and links. Only returns games that fit the group size. Does not start a game.
{ "type": "object", "required": [ "players" ], "properties": { "vibe": { "enum": [ "party", "competitive", "co-op", "trivia", "camera", "any" ], "type": "string", "description": "Mood: party (bluffing, laughs), competitive (racing, fighting, football), co-op, trivia, camera (motion/pose). Default any." }, "locale": { "enum": [ "tr", "en", "de" ], "type": "string", "description": "Language the user is writing in: tr (Turkish), de (German) or en (everything else). Default en." }, "remote": { "type": "boolean", "description": "True if the players are in different homes; returns only games that support that." }, "players": { "type": "integer", "maximum": 12, "minimum": 1, "description": "How many people will play (1-12)." }, "max_results": { "type": "integer", "maximum": 8, "minimum": 1, "description": "How many games to return. Default 5." } }, "additionalProperties": false }arguments 46 linessearch_games unknown never probed
Use this when someone asks for a kind of game by theme or keyword rather than by group size, for example football, racing, fighting, horror, quiz or trivia, bluffing, impostor, drawing, dance or motion, zombies, pirates, music. Returns matching PadConsole games with links. Does not start a game.
{ "type": "object", "required": [ "query" ], "properties": { "query": { "type": "string", "maxLength": 120, "minLength": 2, "description": "Theme or keywords in any language, e.g. 'football', 'korku', 'Quiz'." }, "locale": { "enum": [ "tr", "en", "de" ], "type": "string", "description": "Language the user is writing in: tr (Turkish), de (German) or en (everything else). Default en." }, "players": { "type": "integer", "maximum": 12, "minimum": 1, "description": "Optional group size (1-12) to filter by." }, "max_results": { "type": "integer", "maximum": 8, "minimum": 1, "description": "How many games to return. Default 5." } }, "additionalProperties": false }arguments 36 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
Nobody has claimed this listing. Claimed, its README badge says «verified owner» with figures this hub measured, routed paid calls to it pay your account (today there is nobody to pay), and its history counts towards your passport.
- Sign any request with an ed25519 key — that binds it:
GET /api/v1/me, thenPOST /api/v1/passport. - Prove it is yours. Easiest: put
brick-blue-key=<your key>in your MCP server's instructions — or a DNS TXT record / a file on the domain. - Ask the hub to check:
POST /api/v1/passport/claim-endpointwith this listing's ide8abe539a47de367.
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Over MCP: the claim_endpoint tool.
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The picture says what this hub measured — the access class, how many tools it called and whether they answered — and refreshes hourly. Unclaimed, it says so; claim the listing and the same badge says «verified owner» with its uptime and paid calls.
An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.