xsolana
Registry code: f311f2bc358cb588
loot is one shared Solana program for game and community economies (shops, loot boxes, lotteries, auctions, staking farms, crafting, contests, schedules, perks for holders of any NFT, capped rewards). An economy is a JSON spec, not a new smart contract: never write Anchor or Rust for what loot covers. Start with xsolana_guide, then xsolana_examples with the person’s own words; write the spec and pass it whole as "spec" to every tool (this hosted server reads no files); xsolana_check after every change; xsolana_simulate and xsolana_explain before telling them what it does; xsolana_review…
- endpoint
- https://xgames.fun/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is xsolana live?
- Yes — it answered the hub's last check (checked 22h ago). It answered 100% of checks over the last 30 days.
- Is xsolana free to use?
- Yes — the hub reached it with no key and no payment.
- What tools does xsolana have?
- 9 tools: xsolana_guide, xsolana_check, xsolana_simulate, xsolana_cost, xsolana_explain, xsolana_review, xsolana_examples, xsolana_status, ….
- Is xsolana safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 100%· all time 100%
last good check
of 9 tools
- unknown → live
Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.
through this hub
successful
what callers paid
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
xsolana_client open 22h ago
How an app (a game, a site, a bot) uses a live economy: the program’s address and cluster, the npm package and IDL, and the calls a page makes with the player’s own wallet (open a box, buy, stake, craft, enter, claim). Use this instead of writing chain code from memory.
{ "type": "object", "properties": {}, "additionalProperties": false }arguments 5 linesxsolana_guide unknown never probed
Read this first whenever someone wants a web3 economy, game economy, token economy, NFT mechanic or onchain reward system: a shop, loot boxes or packs, gacha, a lottery or raffle, an auction (highest bid wins, the outbid refunded at once), staking or a farm, crafting or merging, seasons and emissions, a prediction pool or contest, quests and airdrops, holder-gated drops, using NFTs of any other collection in a game. loot is ONE shared Solana program (devnet until it is audited): the economy is a JSON spec, not a new smart contract, so never write Anchor/Rust for what it covers. Returns every part an economy can have (fields from the schema, who acts at play time, fees), how to write a spec, and what loot cannot do (with the nearest alternative). Pass `part` for one part with its nested shapes.
{ "type": "object", "properties": { "part": { "enum": [ "tokens", "currency", "collection", "items", "pools", "stashes", "boxes", "payments", "recipes", "schedules", "lotteries", "farms", "contests", "auctions", "holds", "grants", "decisions", "keys", "scenario" ], "type": "string", "description": "One part, with its nested shapes." } }, "additionalProperties": false }arguments 31 linesxsolana_check unknown 22h ago
Check an economy spec: refusals (each with a code, what it means and its fix) stop it from going live; warnings are what the person must hear (chance that pays money, revenue paid to stakers, an unfunded prize, a grant without limits, a mint’s powers). Run it after every change. Give the spec inline (`spec`), a file, or an example.
{ "type": "object", "properties": { "spec": { "type": "object", "description": "An economy spec (version 2) given inline. Takes precedence over file and example." }, "example": { "type": "string", "description": "A worked example by name, from xsolana_examples (coin-flip-arena, stud-farm, …)." } }, "additionalProperties": false }arguments 14 linesxsolana_simulate unknown never probed
The quick simulation (expected values from the spec, instant): what each box, ticket and craft gives back against its price, the house edge, each pool’s money in and out per day and whether it runs dry, settles or grows, farm rewards per unit staked, what players, the treasury and the platform get each day. `scenario` overrides the spec’s own ({"perDay": {"box:flip": 1000}, "days": 30, "staked": {"<farm>": 1000}}). Quote its numbers; never your own arithmetic.
{ "type": "object", "properties": { "json": { "type": "boolean", "description": "Also return every row." }, "spec": { "type": "object", "description": "An economy spec (version 2) given inline. Takes precedence over file and example." }, "example": { "type": "string", "description": "A worked example by name, from xsolana_examples (coin-flip-arena, stud-farm, …)." }, "scenario": { "type": "object", "description": "What to assume instead of the spec’s scenario." } }, "additionalProperties": false }arguments 22 linesxsolana_cost unknown 22h ago
What going live costs (each account’s rent, the program’s fees, network fees, the seeds, the transactions and wallet approvals it takes) and what each action costs whoever signs it while it runs.
{ "type": "object", "properties": { "spec": { "type": "object", "description": "An economy spec (version 2) given inline. Takes precedence over file and example." }, "example": { "type": "string", "description": "A worked example by name, from xsolana_examples (coin-flip-arena, stud-farm, …)." } }, "additionalProperties": false }arguments 14 linesxsolana_explain unknown never probed
The economy in plain words for the person: what players do and what it costs and is worth, how the pools fill and drain, what runs by itself, what the authority must sign, what going live costs, and what is flagged for the law. Tell them the essentials in a few lines, from this text.
{ "type": "object", "properties": { "spec": { "type": "object", "description": "An economy spec (version 2) given inline. Takes precedence over file and example." }, "example": { "type": "string", "description": "A worked example by name, from xsolana_examples (coin-flip-arena, stud-farm, …)." } }, "additionalProperties": false }arguments 14 linesxsolana_review unknown never probed
Review an economy the way a cheater reads it, before it goes live (not a validity check: xsolana_check is that). For every route that pays or gives value it says who can trigger it, what the program enforces, what it trusts off the chain, and the most one cheater gets; then findings with stable ids and a severity; then the trade-off to show the person: for each grant paid on vouchers, whether its server decides, replays or only bounds the result (its "trust"), what a cheater gets at that level, and what the next level costs to build. Fix every high finding, declare "trust" honestly on every voucher grant, and tell the person in plain words which level each signed route uses and what a cheater gets, so they choose the trade-off. Give the spec inline (`spec`), a file, or an example. Answers { ok (false when a finding is high, or the spec does not check: then `refusals`), routes: [{ kind ("grant", "farm", "item", "box", "payment", "recipe", "lottery", "contest", "auction", "schedule", "hold", "decision"), key, name, trigger, enforced: [words], trusts: [words], trust ("decides" | "replays" | "bounds" | null), ceiling (words), feeds: ["farm:<key>", …: what its prize is staked in, crafted into or buys] }], findings: [{ id (R-…), severity ("high" | "medium" | "low" | "info"), route ("grant:<key>", "farm:<key>", … or "economy"), message, fix }], tradeoffs (markdown) }.
{ "type": "object", "properties": { "spec": { "type": "object", "description": "An economy spec (version 2) given inline. Takes precedence over file and example." }, "example": { "type": "string", "description": "A worked example by name, from xsolana_examples (coin-flip-arena, stud-farm, …)." } }, "additionalProperties": false }arguments 14 linesxsolana_examples unknown never probed
Find an economy to start from. With `query` (the person’s own words, as they said them), returns the closest worked examples (whole specs that check and go live in the tests), the closest of 112 real or trending economies rated against loot (great / some / a-lot / cannot, with what carries it or what is missing), and what loot can’t do exactly in the ask, each with the nearest versions it can. Call it again with the words of any part that looks impossible: the answer is a nearest version to offer, not a dead end. With `name`, returns that example’s whole spec to copy and change. With neither, lists every example.
{ "type": "object", "properties": { "fit": { "enum": [ "great", "some", "a-lot", "cannot" ], "type": "string", "description": "Only ideas with this fit." }, "name": { "type": "string", "description": "An example’s name, to get its whole spec." }, "limit": { "type": "integer", "maximum": 50, "minimum": 1, "description": "How many of each kind (default 6)." }, "query": { "type": "string", "description": "What the person wants, in a few words." } }, "additionalProperties": false }arguments 30 linesxsolana_status unknown never probed
A live economy as it is on chain: the project, every pool’s balance, every record the spec names (found or missing). Reads devnet (or XSOLANA_RPC_URL).
{ "type": "object", "properties": { "spec": { "type": "object", "description": "An economy spec (version 2) given inline. Takes precedence over file and example." } }, "additionalProperties": false }arguments 10 lines
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- settled without a human
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.