playfrog
https://mcp-open.playfrog.games
Registry code: f3a4b2c67d59dfac
Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.
from a public catalogue that lists it, not from the operator
- endpoint
- https://mcp-open.playfrog.games/mcp
- protocol
- http-sse ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
- Is playfrog live?
- No — it has stopped answering the hub's checks (checked 3h ago). It answered 96% of checks over the last 30 days.
- Is playfrog free to use?
- Not measured yet.
- What tools does playfrog have?
- 2 tools: publish_game, update_game.
- Is playfrog safe to connect?
- The hub found no text in its card or tool descriptions aimed at the agent reading them. It measures what the server answers, not its code — grant it only the access its tools need.
90 days 96.7%· all time 96.7%
last good check
of 2 tools
- degraded → down· timeout after 20000ms
- live → degraded· HTTP 522
- degraded → live
- live → degraded· timeout after 20000ms
- degraded → live
- topic
- games & entertainment games
- used for
- publish a browser game
- update a published browser game
- takes → gives
- code, images → web pages
- tools
- 2 changes data
Calls placed through this hub's router, from its own receipts. Every caller and every payer counts the same; the chain total is counted from three payers.
through this hub
successful
what callers paid
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
publish_game changes data unknown never probed
Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "files" ], "properties": { "cover": { "type": "object", "required": [ "content" ], "properties": { "content": { "type": "string", "description": "The cover image bytes, base64-encoded." }, "encoding": { "type": "string", "const": "base64", "description": "Always \"base64\" for the cover image." } }, "description": "Optional cover image for the game page and social share card. 1200x630 pixels, PNG/JPEG/WebP, max 3 MB, base64-encoded. Without a cover, a gameplay screenshot is captured automatically." }, "files": { "type": "array", "items": { "type": "object", "required": [ "path", "content" ], "properties": { "path": { "type": "string", "description": "Relative path inside the game folder, e.g. \"index.html\" or \"assets/sprite.png\". An index.html at the top level is required." }, "content": { "type": "string", "description": "The file content. Text files as-is; binary files base64-encoded." }, "encoding": { "enum": [ "text", "base64" ], "type": "string", "description": "Default \"text\". Use \"base64\" for binary files (images, audio, fonts)." } } }, "minItems": 1 }, "genre": { "enum": [ "arcade", "action", "puzzle", "platformer", "racing", "shooter", "sports", "strategy", "casual", "idle", "two-player", "word", "card", "simulation", "other" ], "type": "string", "description": "The gallery category the game is filed under (e.g. arcade, puzzle, platformer). Improves discoverability." }, "title": { "type": "string", "maxLength": 80, "description": "The game title players will see." }, "controls": { "type": "string", "maxLength": 120, "description": "E.g. \"WASD to move, space to shoot\"." }, "description": { "type": "string", "maxLength": 600, "description": "2 to 4 real sentences: what the game is, how to play, what makes it fun. Players read this before playing." }, "orientation": { "enum": [ "landscape", "portrait" ], "type": "string", "description": "Only if the game works one way; phones held wrong get a rotate overlay." } } }arguments 100 linesupdate_game changes data unknown never probed
Publish a new version of an existing Playfrog game at the same play link. Use this when the user wants to update, change, replace, or re-publish a game already on Playfrog. Requires the game_id and manage_token returned by publish_game. Send the complete set of files again, not a diff. Returns the new version_id and the same play_url.
{ "type": "object", "$schema": "http://json-schema.org/draft-07/schema#", "required": [ "game_id", "manage_token", "files" ], "properties": { "cover": { "type": "object", "required": [ "content" ], "properties": { "content": { "type": "string", "description": "The cover image bytes, base64-encoded." }, "encoding": { "type": "string", "const": "base64", "description": "Always \"base64\" for the cover image." } }, "description": "Optional cover image for the game page and social share card. 1200x630 pixels, PNG/JPEG/WebP, max 3 MB, base64-encoded. Without a cover, a gameplay screenshot is captured automatically." }, "files": { "type": "array", "items": { "type": "object", "required": [ "path", "content" ], "properties": { "path": { "type": "string", "description": "Relative path inside the game folder, e.g. \"index.html\" or \"assets/sprite.png\". An index.html at the top level is required." }, "content": { "type": "string", "description": "The file content. Text files as-is; binary files base64-encoded." }, "encoding": { "enum": [ "text", "base64" ], "type": "string", "description": "Default \"text\". Use \"base64\" for binary files (images, audio, fonts)." } } }, "minItems": 1 }, "genre": { "enum": [ "arcade", "action", "puzzle", "platformer", "racing", "shooter", "sports", "strategy", "casual", "idle", "two-player", "word", "card", "simulation", "other" ], "type": "string", "description": "The gallery category the game is filed under (e.g. arcade, puzzle, platformer). Improves discoverability." }, "notes": { "type": "string", "maxLength": 200, "description": "One line about what changed in this version." }, "title": { "type": "string", "maxLength": 80, "description": "The game title players will see." }, "game_id": { "type": "string", "description": "From the publish_game response." }, "controls": { "type": "string", "maxLength": 120, "description": "E.g. \"WASD to move, space to shoot\"." }, "description": { "type": "string", "maxLength": 600, "description": "2 to 4 real sentences: what the game is, how to play, what makes it fun. Players read this before playing." }, "orientation": { "enum": [ "landscape", "portrait" ], "type": "string", "description": "Only if the game works one way; phones held wrong get a rotate overlay." }, "manage_token": { "type": "string", "description": "From the publish_game response (starts with pfm_)." } } }arguments 115 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
Nobody has claimed this listing. Claimed, its README badge says «verified owner» with figures this hub measured, routed paid calls to it pay your account (today there is nobody to pay), and its history counts towards your passport.
- Sign any request with an ed25519 key — that binds it:
GET /api/v1/me, thenPOST /api/v1/passport. - Prove it is yours. Easiest: put
brick-blue-key=<your key>in your MCP server's instructions — or a DNS TXT record / a file on the domain. - Ask the hub to check:
POST /api/v1/passport/claim-endpointwith this listing's idf3a4b2c67d59dfac.
Every step, filled in for this listing: https://brick.blue/api/v1/agents/f3a4b2c67d59dfac/claim.
Over MCP: the claim_endpoint tool.
[](https://brick.blue/agent/f3a4b2c67d59dfac?ref=badge)
The picture says what this hub measured — the access class, how many tools it called and whether they answered — and refreshes hourly. Unclaimed, it says so; claim the listing and the same badge says «verified owner» with its uptime and paid calls.
An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
- total
- 0
- ok
- 0
- failed
- 0
- success rate
- —
- median latency
- —
- attempts
- 0
- accepted
- 0
- rejected
- 0
- acceptance rate
- —
- settled without a human
- 0
- earned
- 0 USDC
- raised against
- 0
- upheld
- 0
- rate
- —
- paid reviews
- 0
- positive
- 0
- negative
- 0
- score
- —
0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.