ludoai
Registry code: fc8a2c6ab63e143d
IMPORTANT: Asset URLs returned by these tools point to Google Cloud Storage links that EXPIRE AFTER 7 DAYS. Any generated asset that needs to outlive that window — especially assets destined for production use — must be downloaded and saved locally (or re-uploaded to permanent storage) right away. Never store or hard-code the returned URLs as permanent references. Before generating with a feature you have not used here before, call searchDocs with a plain-language question to read Ludo's own guidance for it — how to pick a sprite animation mode or model, when to use Generate Before / Generate…
- endpoint
- https://mcp.ludo.ai/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing
- karma
- 0 · newcomer
last good check
of 34 tools
- topic
- media generation
- used for
- generate 3d animations
- create spritesheets
- generate audio
- create music
- generate speech
- takes → gives
- text, images, audio, video, code → images, audio, video, code, data
- tools
- 7 reads27 changes data
The one measurement on this page that an operator cannot produce by editing a file on its own server: somebody else chose it, and paid to. Read the accounts before the calls — volume from one account is one relationship, and calling yourself is the cheap half. Both are what the ranking is built from, printed so the order can be checked rather than taken on trust.
distinct, expensive to fake
successful, last 30 days
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
getDocs reads open 6d ago
Browse or read Ludo's own documentation in full - how to choose a sprite animation mode, when to use Generate Before / Generate After, how margins behave, which model suits a job, and each generator's known limitations. To answer a specific question, call searchDocs first: it returns just the sections that match. Use getDocs to see what documentation exists, or to read a whole document or named sections. This is the same documentation the Ludo web app shows its users, so it occasionally describes buttons rather than parameters; the substance applies to the API and MCP surfaces just the same. To browse, call it with NO parameters to get a table of contents - every document with its id, label and section titles, and no bodies - then call it again with `doc` (and optionally `sections`) to read only what you need. Fetching a whole document can return tens of thousands of characters, so prefer naming the sections, using titles copied from the table of contents. Section titles match ignoring case, spacing and punctuation: when only some requested titles exist you receive those sections plus `unmatched_sections` and `available_sections`, and when none exist (or `doc` is unknown) the call returns 400 listing the valid values so you can retry once. This is a free discovery endpoint: it does not charge credits and does not queue a job.
{ "type": "object", "required": [], "properties": { "doc": { "enum": [ "assistant", "game-ideator", "image-generator", "project", "account", "faq", "3d-generator", "video-generator", "sprite-generator", "audio-generator", "api-mcp", "game-asset-generation" ], "type": "string", "description": "Which document to read, by id (the table of contents returned by the no-parameter call lists them). Omit to receive the table of contents." }, "sections": { "type": "array", "items": { "type": "string" }, "description": "Section titles to return from `doc`, copied from the table of contents (an array of titles; over plain REST, a comma-separated string, where a title that itself contains a comma is still matched whole). Matching ignores case, spacing and punctuation; titles that match nothing are reported back in `unmatched_sections` rather than guessed at. Only valid together with `doc`. Omit to return every section of the document." } } }arguments 31 lineslistApiJobs reads open 6d ago
List the generation jobs you started through the API or MCP, most recent first. Web-app jobs are not included. This is a free read-only lookup (no credits, no generation). Filter with a comma-separated status list; limit defaults to 50 and is capped at 100.
{ "type": "object", "required": [], "properties": { "limit": { "type": "integer", "format": "int32", "description": "Maximum number of jobs to return. Defaults to 50, capped at 100." }, "status": { "type": "string", "description": "Comma-separated statuses to include (queued, running, succeeded, failed, canceled). Defaults to all." } } }arguments 15 linesrotateSprite changes data unknown never probed
Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 135, 180, -135, -90, -45 degrees), an optional camera_elevation (0, 30, or 60 degrees; omit to keep the current elevation), and an optional n (1-4) for the number of variations. Only works with sprite image types (not icons, screenshots, etc.). The job result is an array of rotate-sprite results, each with the generated image url and the camera_rotation and camera_elevation that were applied. Credits are held when the job is accepted and refunded if it fails or is cancelled; the charge scales with the number of images generated. Use this to produce alternate view angles of a character; use generatePose instead to change the character's pose rather than the camera, and animateSprite or transferMotion to bring a sprite to life. Pass an optional request_id to tag the results so you can retrieve them later via listGenerations (type spritesheet). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.5 credits per result.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image", "camera_rotation" ], "properties": { "n": { "type": "number", "format": "integer", "example": 1, "maximum": 4, "minimum": 1, "description": "Number of variations to generate (1-4). Default: 1." }, "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded source sprite image to rotate." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." }, "camera_rotation": { "type": "integer", "example": 0, "description": "Camera azimuth angle in degrees. 0 = front, 45 = front-right, 90 = right side, 135 = back-right, 180 = back, -135 = back-left, -90 = left side, -45 = front-left. Accepted values: 0, 45, 90, 135, 180, -135, -90, -45." }, "camera_elevation": { "type": "integer", "example": 0, "description": "Optional camera elevation/tilt in degrees. 0 = eye-level, 30 = elevated, 60 = high-angle. Omit to keep the sprite's current elevation. Accepted values: 0, 30, 60." } }, "description": "Payload for rotating the camera view of an existing sprite" } } }arguments 50 linescreateVideoFromReferences changes data unknown never probed
Generate a video from 1-5 reference images and a text prompt (references-to-video). Unlike createVideo, which animates a single source image, this composes a new scene that borrows characters, objects, and style from the reference images. Each image can be a URL or base64. Griffin (default, 480p) and Griffin HD (720p) generate a soundtrack; note the per-second rate here is higher than createVideo's for the same model. The job result is the video URL and its actual duration in seconds. Choose the output shape with `aspect_ratio` ("default" lets the model decide). The chosen `model` and `duration` must be compatible (incompatible combinations return HTTP 400). Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Pass an optional `request_id` to tag the result so you can locate it later via listGenerations (type video). Related tools: `createVideo` for image-to-video, `editVideo` to modify a generated video. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: credits/s × seconds, per model: Griffin 2.5/s (shortest duration 5s, so 12.5 credits minimum), Griffin HD 4/s (shortest duration 5s, so 20 credits minimum), Eagle 1.5/s [LEGACY], Eagle with Audio 2/s [LEGACY]; [LEGACY] models are scheduled for removal - do not use them for new work; see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "prompt", "images" ], "properties": { "model": { "enum": [ "griffin", "griffin-hd", "eagle", "eagle-audio" ], "type": "string", "example": "griffin", "description": "Model to use. Available models:\n- \"griffin\" (Griffin): 2.5 credits/s, shortest duration 5s, so 12.5 credits minimum · Fast cinematic videos in any style, with audio, 480p\n- \"griffin-hd\" (Griffin HD): 4 credits/s, shortest duration 5s, so 20 credits minimum · Same as Griffin, but in 720p\n- \"eagle\" (Eagle): 1.5 credits/s · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 2 credits/s · LEGACY - scheduled for removal, do not use for new work\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"griffin\"." }, "images": { "type": "array", "items": { "type": "string" }, "maxItems": 5, "minItems": 1, "description": "Reference images (1 to 5), each a URL or base64. The generated video borrows characters, objects, and style from them." }, "prompt": { "type": "string", "description": "Text description of the video to generate." }, "duration": { "type": "number", "format": "float", "example": 5, "description": "Duration in seconds. Available values depend on the model:\n- griffin: 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- griffin-hd: 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- eagle: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- eagle-audio: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 Default: 5." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "aspect_ratio": { "enum": [ "default", "ar_1_1", "ar_16_9", "ar_9_16", "ar_4_3", "ar_3_4", "ar_21_9" ], "type": "string", "example": "default", "description": "Output aspect ratio. \"default\" lets the model choose. Default: \"default\"." } }, "description": "Payload for generating a video from 1-5 reference images and a text prompt." } } }arguments 66 linesupscaleVideo changes data unknown never probed
Upscale a previously generated video to twice its resolution (2x). Pass the video `url` you received from `createVideo`, `createVideoFromReferences`, or `editVideo` - it must be a video you generated within the last 7 days; arbitrary external videos are not accepted. Both dimensions of the source must be under 960 pixels: griffin (480p) output qualifies; griffin-hd (720p) output does not, landscape or portrait (only a square 720x720 would) - generate on griffin if you intend to upscale. A too-large source fails the job and the held credits are refunded. The job result is the new video URL (2x width and height, same duration) and its duration in seconds. Billed per second of video, independent of model; held when the job is accepted and refunded if it fails or is cancelled. Pass an optional `request_id` to tag the result so you can locate it later via listGenerations (type video). Related tools: `createVideo` for image-to-video, `editVideo` to modify a generated video. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: 0.2 credits per second of video.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "video" ], "properties": { "video": { "type": "string", "description": "URL of a video you generated in the last 7 days (returned by createVideo, createVideoFromReferences, or editVideo). External URLs are not accepted. Both dimensions must be under 960 pixels (griffin 480p output qualifies; griffin-hd 720p output does not, except square)." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." } }, "description": "Payload for upscaling a previously generated video to twice its resolution." } } }arguments 25 linesvalidateApiKeyEndpoint reads unknown never probed
Validates an API key. Returns 200 if valid, 403 if invalid.
{ "type": "object", "required": [], "properties": {} }arguments 5 linesanimateSpriteKeyframes changes data unknown never probed
Animate a sprite through up to three fixed keyframes - initial_image, middle_image and final_image (each a URL or base64) - producing a spritesheet that interpolates through the provided frames in order. At least one of initial_image or middle_image is required (a final_image alone has nothing to anchor the animation); any keyframe may be omitted. The motion_prompt is optional here - when omitted, the motion is derived purely from the keyframes. Runs on hydra (default; also returns `audio_b64`), forge, or forge-pixel for pixel-art sprites - the models that support a middle keyframe; any other model returns HTTP 400. For just a start and end frame, animateSprite with `final_image` does the same job. The job result is the same sprite result as animateSprite (`spritesheet_url`, `video_url`, grid fields, optional GIF and frame URLs, `audio_b64` on hydra). Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Use animateSprite instead for the classic single-image + text-prompt animation. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type spritesheet). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: credits/s × seconds, per model: Hydra 3/s (shortest duration 3s, so 9 credits minimum), Forge 1.5/s (min charge 4 credits), Forge Pixel 1.5/s (min charge 4 credits); see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "properties": { "gif": { "type": "boolean", "example": false, "description": "When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time. Default: false." }, "crop": { "type": "boolean", "example": true, "description": "Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations. Default: true." }, "loop": { "type": "boolean", "example": true, "description": "Trim the animation at the beginning or end to create a seamless loop. Not guaranteed to produce a perfect loop. Default: true." }, "model": { "enum": [ "hydra", "forge", "forge-pixel" ], "type": "string", "example": "hydra", "description": "Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable all-around model, generates audio\n- \"forge\" (Forge): 1.5 credits/s, min charge 4 credits · Use only for basic animations and simple sprites. Multiple tries might be needed\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min charge 4 credits · Best for low-res pixel art animations Default: \"hydra\"." }, "frames": { "type": "number", "format": "integer", "example": 36, "description": "Number of frames in the output spritesheet. Accepted values: 4, 9, 16, 25, 36, 49, 64. Default: 36." }, "duration": { "type": "number", "format": "float", "example": 3, "description": "Duration in seconds. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 Default: 3." }, "frame_size": { "type": "number", "format": "integer", "example": 0, "description": "Size of each frame in pixels (width and height). 0 is for maximum resolution. -1 is for AI 1.5x upscaling. -9 is for matching the size and position of the input frame. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0, -1, -9. Default: 0." }, "image_type": { "enum": [ "sprite", "sprite-vfx", "item-icon", "ui_asset", "logo", "sprite-tiling-horizontal", "sprite-tiling-vertical", "parallax_layer", "tile", "texture", "portrait", "card-art" ], "type": "string", "example": "sprite", "description": "Type of sprite being animated. Affects generation parameters and styling. Default: \"sprite\"." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "final_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "The url OR base64 of the final keyframe. Requires an initial_image or middle_image to anchor the animation." }, "margin_ratio": { "type": "number", "format": "float", "deprecated": true, "description": "Deprecated: prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0). Sets both axes to this value. A per-axis value, when also given, overrides this for that axis. Supplying any margin value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly." }, "middle_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "The url OR base64 of the middle keyframe the animation passes through between the initial and final frames." }, "initial_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "The url OR base64 of the first keyframe. Optional when a middle_image is provided." }, "motion_prompt": { "type": "string", "description": "Optional text description of the desired animation, e.g. \"walking\", \"attack slash\". When omitted, the motion is derived purely from the keyframes. When provided, describe exactly and unambiguously what the character should do. Specific or complex actions are fine; there is no need to simplify them. Do not over-describe, though: too much detail can harm the animation, and an action the model already knows should be named, not decomposed into its steps (\"walking\", never \"move the left foot forward, then the right foot\"). Do not restate what the keyframes already show (the character, its appearance and equipment, the art style, the background, the lighting, the camera), and leave frame count and timing to the frames and duration fields. Negative phrasing (\"no background\", \"do not move the camera\", \"without a weapon\") works only on hydra. On forge and forge-pixel it backfires: naming something you do not want makes it more likely to appear, so \"without a weapon\" tends to produce a weapon. On those models never phrase anything negatively; state only what should happen, and control everything else through the keyframes and the other fields." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Incompatible with automatic framing: false requires margin_ratio_mode \"manual\" (with margin_ratio_horizontal and/or margin_ratio_vertical) or \"none\". Because margin_ratio_mode defaults to \"auto\", sending augment_prompt false on its own fails with HTTP 400. Default: true." }, "individual_frames": { "type": "boolean", "example": false, "description": "When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls. Default: false." }, "margin_ratio_mode": { "enum": [ "auto", "manual", "none" ], "type": "string", "example": "auto", "description": "Controls how margins are applied around the sprite. Omit it and send margin_ratio_horizontal / margin_ratio_vertical to get \"manual\" automatically. \"manual\" requires margin_ratio_horizontal and/or margin_ratio_vertical (or the legacy margin_ratio); sending \"manual\" with no margin value fails with HTTP 400. Sending \"auto\" or \"none\" explicitly together with a margin value fails with HTTP 400 (the value would be ignored). Default: \"auto\"." }, "margin_ratio_vertical": { "type": "number", "format": "float", "description": "Vertical padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend up or down (e.g., jumps). Supplying a value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly; overrides the legacy margin_ratio on this axis." }, "margin_ratio_horizontal": { "type": "number", "format": "float", "description": "Horizontal padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend sideways (e.g., sword slashes, punches). Supplying a value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly; overrides the legacy margin_ratio on this axis." }, "spritesheet_with_background": { "type": "boolean", "example": false, "description": "When true, also returns the spritesheet with background intact (before background removal). Useful for manually fixing background removal issues. The with-background spritesheet URL will be in spritesheet_with_background_url. Default: false." } }, "description": "Payload for generating an animated spritesheet that interpolates through up to three fixed keyframes (initial / middle / final). Runs on hydra (default), forge or forge-pixel - the models supporting a middle keyframe. Input images can be provided in base64 or URL. At least one of initial_image or middle_image must be provided." } } }arguments 140 lineseditSpritesheet changes data unknown never probed
Edit a previously generated spritesheet: re-prompt its underlying animation (edit_mode "prompt"), extend the frame beyond its borders ("outpaint"), or repair a bad loop ("fix_loop"). Pass the `spritesheet_url` you received from `animateSprite`, `animateSpriteKeyframes`, `transferMotion`, or an earlier edit - it must be a spritesheet you generated within the last 7 days; arbitrary external images are not accepted. Omit `duration`, `frames`, `frame_size`, `crop` and `model` to keep the source spritesheet's values. A `prompt` is required for edit_mode "prompt", optional for "outpaint", and not accepted for "fix_loop"; optionally add up to 5 reference `images` (URL or base64) to guide the edit. The job result is the same result shape as animateSprite (spritesheet URL, frame layout, optional GIF or individual frames). Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Prompt edits are priced per model (credits/second × duration); "outpaint" and "fix_loop" run a lighter pipeline in which `model` is ignored and are billed at a flat 1 credit per second of the output duration (the source spritesheet's duration unless you pass one). Outpaint decides the extra margin itself - there is no amount parameter. The result carries the same fields as animateSprite (`spritesheet_url`, `video_url`, grid fields); audio is generated only by prompt edits on hydra, so a fix on a hydra sheet comes back without `audio_b64`. Pass an optional `request_id` to tag the result for later retrieval via listGenerations (type spritesheet). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: edit_mode "fix_loop" / "outpaint": flat 1 credit per second of output, no minimum, model ignored; edit_mode "prompt": per model as listed - credits/s × seconds, per model: Hydra 3/s (shortest duration 3s, so 9 credits minimum), Forge 2/s (min charge 4 credits), Forge Pixel 2/s (min charge 4 credits); see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "spritesheet_url" ], "properties": { "gif": { "type": "boolean", "example": false, "description": "When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time. Default: false." }, "crop": { "type": "boolean", "description": "Crop sprite frames to fit content (omit to keep the source spritesheet's setting). Results in smaller spritesheets but inconsistent frame sizes across different animations." }, "loop": { "type": "boolean", "description": "Trim the animation at the beginning or end to create a seamless loop. Default: true." }, "model": { "enum": [ "hydra", "forge", "forge-pixel" ], "type": "string", "description": "Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable all-around model, generates audio\n- \"forge\" (Forge): 2 credits/s, min charge 4 credits · Cost-effective for simple editing tasks\n- \"forge-pixel\" (Forge Pixel): 2 credits/s, min charge 4 credits · Best for low-res pixel art animations Default: \"hydra\"." }, "frames": { "type": "number", "format": "integer", "description": "Number of frames in the output spritesheet. Omit to keep the source spritesheet's frame count. Accepted values: 4, 9, 16, 25, 36, 49, 64." }, "images": { "type": "array", "items": { "type": "string" }, "maxItems": 5, "description": "Optional reference images (up to 5), each a URL or base64, to guide the edit." }, "prompt": { "type": "string", "description": "Edit instruction. Required for edit_mode \"prompt\", optional for \"outpaint\", not accepted for \"fix_loop\"." }, "duration": { "type": "number", "format": "float", "description": "Duration in seconds. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5" }, "edit_mode": { "enum": [ "prompt", "outpaint", "fix_loop" ], "type": "string", "example": "prompt", "description": "Edit operation to perform. Default: \"prompt\"." }, "frame_size": { "type": "number", "format": "integer", "description": "Size of each frame in pixels (width and height). 0 is for maximum resolution. Omit to keep the source spritesheet's frame size. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "spritesheet_url": { "type": "string", "example": "<url>", "description": "URL of a spritesheet you generated in the last 7 days (returned by animateSprite, transferMotion, or a previous edit as spritesheet_url). External URLs are not accepted." }, "individual_frames": { "type": "boolean", "example": false, "description": "When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls. Default: false." }, "spritesheet_with_background": { "type": "boolean", "example": false, "description": "When true, also returns the spritesheet with background intact (before background removal). The with-background spritesheet URL will be in spritesheet_with_background_url. Default: false." } }, "description": "Payload for editing a previously generated spritesheet. edit_mode selects the operation - prompt-driven edit (default), outpaint, or loop fixing." } } }arguments 95 linescreateSpriteAudio changes data unknown never probed
Generate a sound effect for a previously generated spritesheet animation. Pass, as `spritesheet_video_url`, the `video_url` you received from `animateSprite`, `animateSpriteKeyframes`, `transferMotion`, or `editSpritesheet` - it must belong to a spritesheet you generated within the last 7 days; arbitrary external videos are not accepted. Spritesheets generated with the hydra model already come with `audio_b64`, so only call this for forge / forge-pixel output or to replace hydra's sound. Optionally add a `prompt` describing the sound you want. The job result is the URL of the generated audio file only; no video is returned. The audio is also attached to the spritesheet, so it appears as `audio_b64` in listGenerations (type spritesheet), where the spritesheet keeps the `request_id` it was generated with. Pass an optional `request_id` to make this call idempotent and to find its job again; it must not be one you already used for another generation. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 3 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "spritesheet_video_url" ], "properties": { "prompt": { "type": "string", "description": "Optional description of the sound to generate." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. It does not re-tag the spritesheet, which keeps the request_id it was generated with." }, "spritesheet_video_url": { "type": "string", "example": "<url>", "description": "The video_url of a spritesheet you generated in the last 7 days (returned by animateSprite, animateSpriteKeyframes, transferMotion, or editSpritesheet). External URLs are not accepted." } }, "description": "Payload for generating audio for a previously generated spritesheet animation." } } }arguments 30 linescreateVideo changes data unknown never probed
Generate a short video clip from a source image and a motion text prompt (image-to-video); a source `image` is required - to make a video from text alone, first createImage and animate that, or use createVideoFromReferences with reference images. Griffin (default, 480p) and Griffin HD (720p) both generate a soundtrack; no separate audio step is needed. The job result is the video URL and its actual duration in seconds. Optionally pass `final_image` to interpolate between a start and end frame. The chosen `model` and `duration` must be compatible (incompatible combinations return HTTP 400); see the `model` and `duration` fields for the values each model accepts. Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Pass an optional `request_id` to tag the result so you can locate it later via listGenerations (type video). Related tools: use `createImage` for static images, `animateSprite` for sprite-sheet animation, and listGenerations (type video) to list videos you generated earlier. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: credits/s × seconds, per model: Griffin 1.5/s (shortest duration 5s, so 7.5 credits minimum), Griffin HD 2/s (shortest duration 5s, so 10 credits minimum), Blitz 1/s (shortest duration 2s, so 2 credits minimum) [LEGACY], Eagle 1.3/s [LEGACY], Eagle with Audio 1.8/s [LEGACY]; [LEGACY] models are scheduled for removal - do not use them for new work; see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image", "prompt" ], "properties": { "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded source image (the starting frame for the video)" }, "model": { "enum": [ "griffin", "griffin-hd", "blitz", "standard", "eagle", "eagle-audio" ], "type": "string", "example": "griffin", "description": "Model to use. Available models:\n- \"griffin\" (Griffin): 1.5 credits/s, shortest duration 5s, so 7.5 credits minimum · Fast cinematic videos in any style, with audio, 480p\n- \"griffin-hd\" (Griffin HD): 2 credits/s, shortest duration 5s, so 10 credits minimum · Same as Griffin, but in 720p\n- \"blitz\" (Blitz): 1 credits/s, shortest duration 2s, so 2 credits minimum · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 1.3 credits/s · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 1.8 credits/s · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"griffin\"." }, "prompt": { "type": "string", "description": "Text description of the motion or action for the video (e.g., \"walking forward\", \"waving hand\", \"camera zoom in\")" }, "duration": { "type": "number", "format": "float", "example": 5, "description": "Duration in seconds. Available values depend on the model:\n- griffin: 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- griffin-hd: 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- blitz: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12\n- eagle: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- eagle-audio: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 Default: 5." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "final_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded end frame image. When provided, the video will interpolate between the initial and final frames." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating a video from a source image and motion prompt" } } }arguments 60 lineseditVideo changes data unknown never probed
Edit a previously generated video with a text prompt and optional reference images (video-to-video); runs on griffin-hd (720p, with soundtrack) and the output keeps the source video's duration unless you pass one. Pass the video `url` you received from `createVideo`, `createVideoFromReferences`, or an earlier edit - it must be a video you generated within the last 7 days; arbitrary external videos are not accepted. Optionally add up to 5 reference `images` (URL or base64) to guide the edit. The job result is the new video URL and its actual duration in seconds. Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Pass an optional `request_id` to tag the result so you can locate it later via listGenerations (type video). Related tools: `createVideo` to generate the source clip, `createVideoFromReferences` for reference-driven generation. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: credits/s × seconds, per model: Griffin HD 2/s (shortest duration 5s, so 10 credits minimum), Eagle 2/s [LEGACY]; [LEGACY] models are scheduled for removal - do not use them for new work; see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "prompt", "video" ], "properties": { "model": { "enum": [ "griffin-hd", "eagle" ], "type": "string", "example": "griffin-hd", "description": "Model to use. Available models:\n- \"griffin-hd\" (Griffin HD): 2 credits/s, shortest duration 5s, so 10 credits minimum · Same as Griffin, but in 720p\n- \"eagle\" (Eagle): 2 credits/s · LEGACY - scheduled for removal, do not use for new work\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"griffin-hd\"." }, "video": { "type": "string", "description": "URL of a video you generated in the last 7 days (returned by createVideo, createVideoFromReferences, or a previous edit). External URLs are not accepted." }, "images": { "type": "array", "items": { "type": "string" }, "maxItems": 5, "description": "Optional reference images (up to 5), each a URL or base64, to guide the edit." }, "prompt": { "type": "string", "description": "Edit instruction describing the desired change." }, "duration": { "type": "number", "format": "float", "description": "Duration in seconds. Available values depend on the model:\n- griffin-hd: 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15\n- eagle: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." } }, "description": "Payload for editing a previously generated video with a text prompt and optional reference images." } } }arguments 52 linesremoveBackground changes data unknown never probed
Remove the background from a single image, returning the subject isolated on a transparent background. Supply the source image (URL or base64); optionally set crop to trim the result to the content, and creative_edit (default true) for higher-quality output that may not match the input pixel-for-pixel - set it false when the subject must stay pixel-identical, e.g. an existing sprite you will animate. The job result is a single image result with a url (not an array). The image is uploaded and validated, and an image larger than 15MB is rejected with HTTP 400. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use removeBackground for this dedicated cutout task; editImage can also remove backgrounds via a prompt but is better for broader edits, while createImage and generateWithStyle produce new images rather than process an existing one. Pass an optional request_id to tag the result so you can retrieve it later via listGenerations (type image). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.5 credits per result.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image" ], "properties": { "crop": { "type": "boolean", "example": false, "description": "Whether to crop/trim the result to fit the content. Default: false." }, "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded image to remove the background from." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "creative_edit": { "type": "boolean", "example": true, "description": "Higher quality results but the image will not be exactly the same as the input. Default: true." } }, "description": "Payload for removing the background of an image" } } }arguments 36 linescreate3DModel changes data unknown never probed
Convert a single source image into a textured 3D model (image-to-3D). The job result is a downloadable GLB model_url plus an array of snapshot image URLs rendered from different angles (handy for previews). Accepts optional mesh controls: target_num_faces (max triangle count, 1000-200000, default 50000), texture_size (1024 or 2048, default 2048), and texture_type ("pbr", "simple", or "none", default "pbr"). Credits are held when the job is accepted and refunded if it fails or is cancelled. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type 3d). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 3 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image" ], "properties": { "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded image to convert to 3D" }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "texture_size": { "type": "integer", "example": 2048, "description": "Texture resolution in pixels Accepted values: 1024, 2048. Default: 2048." }, "texture_type": { "enum": [ "pbr", "simple", "none" ], "type": "string", "example": "pbr", "description": "Texture type Default: \"pbr\"." }, "target_num_faces": { "type": "integer", "example": 50000, "maximum": 200000, "minimum": 1000, "description": "Maximum triangle count for the mesh (1000-200000) Default: 50000." } } } } }arguments 47 linesrigModel changes data unknown never probed
Rig a 3D model: generate a skeleton and skin weights for an existing GLB so it can be animated. Accepts a URL or base64-encoded GLB in `model` (here `model` is the 3D asset file, not an AI model name - there is no model choice on the 3D tools). The job result is a downloadable `model_url` for the rigged GLB. rig_type selects the skeleton prior - general (default, any asset), humanoid (anime-style characters), game (classic game-character rigs), or the pinned humanoid templates for two-armed, two-legged characters: humanoid_template (standard 22-joint skeleton with named joints, required for animating from the preset library) and humanoid_template_hands (52 joints, five fingers per hand). joint_naming relabels the identified joints to a convention - smpl (default), mixamo, humanik, unreal, godot, rigify, or vroid - without changing the skeleton. Credits are held when the job is accepted and refunded if it fails or is cancelled. Rigging is non-destructive to geometry but replaces any prior skeleton, so animations made against an old rig no longer apply. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 1 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "model" ], "properties": { "model": { "type": "string", "example": "<url> OR data:model/gltf-binary;base64,...", "description": "The 3D asset to rig, as a URL or base64-encoded GLB file (not an AI model name)." }, "rig_type": { "enum": [ "general", "humanoid", "game", "humanoid_template", "humanoid_template_hands" ], "type": "string", "example": "general", "description": "Which skeleton to build. Pick humanoid_template (or humanoid_template_hands) if you intend to use animate3DModelPreset later - the default general rig cannot take presets. general (any asset), humanoid (anime-style characters), game (classic game-character rigs), or the pinned humanoid templates with named joints required for the animation preset library - humanoid_template (22 joints) / humanoid_template_hands (52, five fingers per hand). Templates only suit two-armed, two-legged characters. Default: \"general\"." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "joint_naming": { "enum": [ "smpl", "mixamo", "humanik", "unreal", "godot", "rigify", "vroid" ], "type": "string", "example": "smpl", "description": "Bone naming convention for the identified joints: smpl (default), mixamo (Unity's humanoid auto-mapper), humanik (same names unprefixed - Maya/MotionBuilder/FBX), unreal (UE mannequin), godot (SkeletonProfileHumanoid), rigify (Blender) or vroid (VRM). Purely a relabel - the skeleton is identical. Default: \"smpl\"." } } } } }arguments 51 linesanimate3DModel changes data unknown never probed
Generate text-driven skeletal animations for an already-rigged 3D model. Pass the rigged GLB in `model` (URL or base64; the 3D asset file, not an AI model name) and a motion `prompt` (e.g. "walking", "swinging its axe"). The model must already have a skeleton - rig it first with rigModel if not. The job result is num_variants candidate animations (default 4), each a standalone animation-only GLB (skeleton + one clip, no mesh) in `glb_url` plus an mp4 `preview_url`, so you can pick the best one and fuse it with your model in a game engine or three.js. mode selects the representation - rot_trans (default, rotation plus translation per bone, most faithful) or rot_only (rotation only, easier to retarget onto another skeleton in an engine). Animation quality is hit-or-miss, which is why multiple candidates are returned. Credits are held once per call regardless of variant count and refunded if the job fails or is cancelled. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.2 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "model", "prompt" ], "properties": { "loop": { "type": "boolean", "example": true, "description": "Return to the initial pose: each clip plays forward then mirrors back to the rest pose for a seamless loop. Best for one-way motions (crouch, punch, wave); reads oddly for cyclic gaits like walking. Default: true." }, "mode": { "enum": [ "rot_trans", "rot_only" ], "type": "string", "example": "rot_trans", "description": "Animation representation: rot_trans (per-bone rotation+translation, most faithful) or rot_only (rotation + root translation only, for retargeting). Default: \"rot_trans\"." }, "model": { "type": "string", "example": "<url> OR data:model/gltf-binary;base64,...", "description": "The already-rigged 3D asset to animate, as a URL or base64-encoded GLB file (not an AI model name). Rig it first with rigModel if it has no skeleton." }, "prompt": { "type": "string", "description": "Desired motion, e.g. \"walking\" or \"swinging its axe\"." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "num_variants": { "type": "integer", "example": 4, "maximum": 8, "minimum": 1, "description": "Number of candidate animations to generate; each returned as a standalone animation-only GLB with an mp4 preview. Default: 4." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Rewrite the prompt into a detailed motion caption with an LLM (recommended). Default: true." } } } } }arguments 56 linesanimate3DModelPreset changes data unknown never probed
Apply a curated animation preset to an already-rigged 3D model (retargeting). Pass the rigged GLB in `model` (URL or base64; the 3D asset file, not an AI model name) and a `preset_id` from the animation presets list (from listAnimationPresets) - only presets that expose a `clip_url` can be applied to a 3D model. The model must have a humanoid-template rig (rig it with rig_type humanoid_template or humanoid_template_hands). The job result is one retargeted animation - a standalone animation-only GLB in `glb_url` plus an mp4 `preview_url` - in the same `animations` envelope as the animate endpoint. crop_loop trims the clip to its seamlessly-looping span (omit to follow the preset's own loop flag); in_place removes net travel so the character moves on the spot, as game-engine locomotion expects (omit to keep the preset's own travel). Credits are held when the job is accepted and refunded if it fails or is cancelled. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.2 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "model", "preset_id" ], "properties": { "model": { "type": "string", "example": "<url> OR data:model/gltf-binary;base64,...", "description": "The already-rigged 3D asset, as a URL or base64-encoded GLB file (not an AI model name). Rig it with rigModel using rig_type humanoid_template or humanoid_template_hands first." }, "in_place": { "type": "boolean", "description": "Remove the animation's net travel so the character moves on the spot (engine-driven locomotion). Omit to keep the preset's own travel." }, "crop_loop": { "type": "boolean", "description": "Trim the animation to the span that loops seamlessly. Omit to follow the preset's own loop flag. Ignored when no clean loop exists." }, "preset_id": { "type": "string", "description": "id of an animation preset from the presets list. Only presets that expose a clip_url can be applied to a 3D model." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." } } } } }arguments 38 linescreateSoundEffect changes data unknown never probed
Produce a short sound effect (SFX) from a text description, such as "laser gun firing" or "footsteps on gravel". The job result is a single audio result containing a URL. The description field is required, duration is capped at 10 seconds (0 means auto-pick based on the description), and you may set loop to true for a seamlessly looping effect. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this for short, discrete sounds; use createAmbiance for a continuous looping background soundscape, createMusic for musical pieces, and createAudioTransform to remix an existing audio sample. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 2 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "description" ], "properties": { "loop": { "type": "boolean", "example": false, "description": "Generate a sound effect that loops seamlessly. Default: false." }, "duration": { "type": "number", "format": "float", "example": 0, "maximum": 10, "minimum": 0, "description": "Duration in seconds. Use 0 for automatic duration based on the description. Default: 0." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "description": { "type": "string", "description": "Text description of the sound effect to generate (e.g., \"laser gun firing\", \"footsteps on gravel\")." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating a sound effect from a text description" } } }arguments 43 linescreateAmbiance changes data unknown never probed
Produce a looping background ambiance soundscape from a text description, such as "windy forest at dusk" or "busy tavern interior". The job result is a single audio result containing a URL. The description field is required and duration is capped at 10 seconds (0 means auto-pick based on the description). Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this for continuous, atmospheric background loops; use createSoundEffect for short discrete sound effects, createMusic for musical pieces, and createAudioTransform to remix an existing audio sample. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 2 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "description" ], "properties": { "loop": { "type": "boolean", "example": true, "description": "Generate an ambiance that loops seamlessly. Default: true." }, "duration": { "type": "number", "format": "float", "example": 0, "maximum": 10, "minimum": 0, "description": "Duration in seconds. Use 0 for automatic duration based on the description. Default: 0." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "description": { "type": "string", "description": "Text description of the ambiance to generate (e.g., \"windy forest at dusk\", \"busy tavern interior\")." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating a seamless looping ambiance soundscape from a text description" } } }arguments 43 linescreateMusic changes data unknown never probed
Produce a piece of music from a text description, such as "epic orchestral battle theme" or "calm piano melody", with optional lyrics. The job result is a single audio result containing a URL. The description field is required; duration must be one of the allowed values (0 means auto, otherwise multiples of 10 up to 180 seconds) and out-of-range values return HTTP 400. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this for songs and musical scores; use createSoundEffect for short sound effects, createAmbiance for looping background soundscapes, and createAudioTransform to remix an existing audio sample. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 3 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "description" ], "properties": { "lyrics": { "type": "string", "description": "Optional lyrics to include in the generated music." }, "duration": { "type": "integer", "example": 0, "description": "Duration in seconds. Use 0 for automatic duration based on the description. Accepted values: 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180. Default: 0." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "description": { "type": "string", "description": "Text description of the music to generate (e.g., \"epic orchestral battle theme\", \"calm piano melody\")." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating music from a text description" } } }arguments 39 linescreateAudioTransform changes data unknown never probed
Remix an existing audio sample (a sound effect, ambiance, or music clip) into a variation guided by a text prompt, for example turning a track into an 80s synthwave or metal version. Both the sample and the prompt are required; the sample is uploaded as a URL or base64 audio and must be at most 15MB or the call returns HTTP 400, and duration must be one of the allowed values (0 means match the source, otherwise multiples of 10 up to 180 seconds). The job result is a single audio result containing a URL. The optional modification_strength (0 to 1, default 0.6) controls how far the result departs from the original. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this to transform existing audio you already have; use createSoundEffect, createAmbiance, or createMusic to generate audio from scratch. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 3 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "sample", "prompt" ], "properties": { "prompt": { "type": "string", "description": "Text description guiding the remix (e.g., \"make it sound like an 80s synthwave track\", \"turn this into a metal version\")." }, "sample": { "type": "string", "example": "<url> OR data:audio/mp3;base64,...", "description": "URL or base64-encoded source audio sample to remix (15MB max)." }, "duration": { "type": "integer", "example": 0, "description": "Duration in seconds. Use 0 for automatic duration matching the source sample. Accepted values: 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180. Default: 0." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." }, "modification_strength": { "type": "number", "format": "float", "example": 0.6, "maximum": 1, "minimum": 0, "description": "Controls how strongly the source sample is modified. 0 keeps it close to the original, 1 transforms it fully. Default: 0.6." } }, "description": "Payload for remixing an audio sample (sound effect, ambiance or music) into a variation guided by a text prompt" } } }arguments 49 linescreateVoice changes data unknown never probed
Design a new voice from a character description (such as "deep-voiced warrior" or "cheerful young girl") and have it speak a short line of text, returning a sample of that newly created voice. Both voice_description and text are required, the spoken text is limited to 200 characters or the call returns HTTP 400, and type selects "human" or "non-human" voices. The job result is a single audio result containing a URL. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this to invent and audition a voice from a description; use createSpeech for text-to-speech that clones a specific voice from an audio sample, and createSpeechPreset for text-to-speech using a named preset voice. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 1 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "voice_description", "text" ], "properties": { "text": { "type": "string", "maxLength": 200, "minLength": 1, "description": "Text for the voice to speak (max 200 characters)." }, "type": { "enum": [ "human", "non-human" ], "type": "string", "example": "human", "description": "Type of voice to generate. Default: \"human\"." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." }, "voice_description": { "type": "string", "description": "Text description of the voice character (e.g., \"deep-voiced warrior\", \"cheerful young girl\")." } }, "description": "Payload for generating a voice sample from a character description" } } }arguments 46 lineslistGenerations reads unknown never probed
List your generation history across the API and the web app - filter by type, source (api|web|all), text search, and date range. Returns {items, page, page_size, has_more}; keep paging while has_more is true. API-originated results expire after 7 days - download anything you want to retain. For an in-flight job's status use getApiJob instead.
{ "type": "object", "required": [ "type" ], "properties": { "type": { "enum": [ "image", "spritesheet", "video", "audio", "3d" ], "type": "string", "description": "Which kind of generation to list" }, "search": { "type": "string", "description": "Free-text search. Every whitespace-separated term must match (case-insensitive substring) the item's tags or one of its text fields (prompt, hints, style, label, ...), so \"dwarf axe\" narrows to items matching both." }, "source": { "enum": [ "api", "web", "all" ], "type": "string", "description": "Which surface the items were generated from: api (your API/MCP generations, last 7 days only), web (your Ludo web studio generations, no time limit), or all (default, both) Default: \"all\"." }, "date_to": { "type": "integer", "description": "Only return items generated at or before this time (unix seconds)" }, "date_from": { "type": "integer", "description": "Only return items generated at or after this time (unix seconds)" }, "page_size": { "type": "integer", "description": "Items per page (1-100) Default: 20." }, "request_id": { "type": "string", "description": "Only return items tagged with this request_id when you generated them" }, "page_number": { "type": "integer", "description": "1-based page number Default: 1." } } }arguments 52 linesgetApiJob reads unknown never probed
Poll the status of a generation job started by any tool. Every generation tool returns `{id, status}`; call getApiJob with that id until status is `succeeded` (then read `result`, shaped exactly like the tool's documented output) or `failed` (read `error`). Poll every few seconds, or pass `wait: 30` to long-poll - the call is held up to 30 seconds (max 60) and returns as soon as the job finishes.
{ "type": "object", "required": [ "id" ], "properties": { "id": { "type": "string", "description": "The job id returned by a generation call (its `id` in the 202 response)." }, "wait": { "type": "integer", "format": "int32", "description": "Seconds to long-poll for a terminal state (0-60). Defaults to 0 (return immediately)." } } }arguments 17 linescreateImage changes data unknown never probed
Generate game-art images from a text prompt alone, selecting an image_type (e.g. sprite) and optionally art_style, perspective, and aspect_ratio. The job result is an array of image results, each with a url; request n (1-8) to control how many variations come back. Because it generates purely from text it takes no source image, so there is no upload size limit to trip. Credits are held when the job is accepted and refunded if it fails or is cancelled; the charge scales with the number of images produced. Use createImage to make new images from scratch; use generateWithStyle to match a reference image's art style, editImage to modify an existing image, and removeBackground to cut out a subject. Pass an optional request_id to tag the results so you can retrieve them later via listGenerations (type image). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.5 credits per result.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image_type", "prompt" ], "properties": { "n": { "type": "integer", "format": "integer", "example": 1, "maximum": 8, "minimum": 1, "description": "Number of image variations to generate Default: 1." }, "prompt": { "type": "string", "description": "Text description of the image to generate. The more detailed the prompt, the more accurate the image will be." }, "art_style": { "enum": [ "Any style", "Cel-Shaded", "Inked Painterly", "Illustration", "Western Cartoon", "Anime/Manga", "Chibi", "8-Bit", "16-Bit", "32-Bit", "Hi-Bit", "Retro 2D", "Hand-Painted", "Digital Painting", "Comic Book", "Block Print", "Sketch", "Watercolor", "Stylized 3D", "Pixar Style", "Low Poly", "Photorealistic 3D", "Voxel Art", "Retro 3D", "Flat Design", "Minimalist", "Silhouette", "Noir", "Neon", "Glitch Art", "Claymation", "Paper Craft", "Textile" ], "type": "string", "example": "Any style", "description": "Visual art style for the sprite (e.g., \"Pixel Art\", \"Cartoonish\", \"Realistic\")." }, "image_type": { "enum": [ "generic", "screenshot", "art", "asset", "sprite", "sprite-vfx", "sprite-tiling-horizontal", "sprite-tiling-vertical", "icon", "logo", "ui_asset", "fixed_background", "side_scrolling_background", "vertical_scrolling_background", "parallax_layer", "texture", "tile", "item-icon", "portrait", "card-art", "splash", "3d" ], "type": "string", "example": "generic", "description": "What kind of image to generate." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "perspective": { "enum": [ "Any perspective", "Side-Scroll", "Isometric", "High Angle", "Top-Down", "2.5D", "First-Person", "Third-Person", "Over-the-Shoulder", "Free Camera" ], "type": "string", "example": "Any perspective", "description": "Camera angle/view for the sprite (e.g., \"Side view\", \"Front view\", \"Isometric\")." }, "aspect_ratio": { "enum": [ "default", "ar_1_1", "ar_4_3", "ar_16_9", "ar_19_9", "ar_3_4", "ar_9_16", "ar_9_19" ], "type": "string", "example": "default", "description": "Aspect ratio of the output image." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating an image from text prompt" } } }arguments 140 linesgeneratePose changes data unknown never probed
Re-pose an existing sprite into a new target pose while preserving the character, taking a source image (URL or base64), a pose name (or "Other" with a free-text description), and an optional n (1-4) for how many variations to produce. Only works with sprite image types (not icons, screenshots, etc.). The job result is an array of pose results, each containing the generated image url, the pose and description used, and a suggested motion_prompt tuned for that pose. Credits are held when the job is accepted and refunded if it fails or is cancelled; the charge scales with the number of images generated. This is typically the first step before animating: call generatePose to set the character's pose, then feed the result (and its suggested motion_prompt) into animateSprite for the best animation quality; use rotateSprite instead when you want to change the camera angle rather than the pose. Pass an optional request_id to tag the results so you can locate them later via listGenerations (type spritesheet). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.5 credits per result.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image", "pose" ], "properties": { "n": { "type": "number", "format": "integer", "example": 1, "maximum": 4, "minimum": 1, "description": "Number of pose variations to generate (1-4). Default: 1." }, "pose": { "enum": [ "Idle (Front)", "Idle (Back)", "Idle (Left Facing)", "Idle (Right Facing)", "Walk (Left)", "Walk (Right)", "Walk (Towards the camera)", "Walk (Away from the camera)", "Run (Left)", "Run (Right)", "Run (Towards the camera)", "Run (Away from the camera)", "Crouching", "Crawling", "Sitting", "Defending / Blocking", "Attack Ready", "Jump Preparation", "Sleeping", "Flying", "Other" ], "type": "string", "example": "Idle (Front)", "description": "Target pose for the sprite. Use the value \"Other\" to generate other poses not listed in the accepted values, and fill the field description accordingly." }, "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded source sprite image to generate a new pose from." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "description": { "type": "string", "description": "Optional additional instructions or description to guide the pose generation." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating a new pose for an existing sprite" } } }arguments 72 linesgenerateWithStyle changes data unknown never probed
Generate new images that match the visual style of a reference image: supply a style_image (URL or base64) plus a text prompt describing what to create and an optional image_type (defaults to sprite). The job result is an array of image results, each with a url; request n (1-4) to control the number of variations. The style_image is uploaded and validated, and an image larger than 15MB is rejected with HTTP 400. Credits are held when the job is accepted and refunded if it fails or is cancelled; the charge scales with the number of images produced. Use this instead of createImage when style consistency with an existing asset matters; use editImage to alter the content of a specific image rather than borrow its style, and removeBackground to isolate a subject. Pass an optional request_id to tag the results so you can retrieve them later via listGenerations (type image). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.5 credits per result.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "style_image", "prompt" ], "properties": { "n": { "type": "number", "format": "integer", "example": 1, "maximum": 4, "minimum": 1, "description": "Number of variations to generate (1-4). Default: 1." }, "prompt": { "type": "string", "description": "Text description of what to generate (e.g., \"a warrior character\", \"a forest background\", \"a treasure chest\")." }, "image_type": { "enum": [ "generic", "screenshot", "art", "asset", "sprite", "sprite-vfx", "sprite-tiling-horizontal", "sprite-tiling-vertical", "icon", "logo", "ui_asset", "fixed_background", "side_scrolling_background", "vertical_scrolling_background", "parallax_layer", "texture", "tile", "item-icon", "portrait", "card-art", "splash", "3d" ], "type": "string", "example": "sprite", "description": "What kind of image to generate. Default: \"sprite\"." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "style_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded reference image whose visual style should be matched." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." } }, "description": "Payload for generating new content while maintaining the visual style of a reference image" } } }arguments 73 lineseditImage changes data unknown never probed
Modify an existing image according to text instructions: supply a source image (URL or base64) and a prompt describing the changes (e.g. "add clouds", "warmer color scheme"), with an optional reference_image for extra style or content guidance. The job result is an array of image results, each with a url; request n (1-4) to control the number of edited variations. Provided images are uploaded and validated, and any image larger than 15MB is rejected with HTTP 400. Credits are held when the job is accepted and refunded if it fails or is cancelled; the charge scales with the number of images produced. Use editImage to transform a specific existing image; use createImage to generate from text alone, generateWithStyle to borrow a reference's art style, and removeBackground for the dedicated background-removal case. Pass an optional request_id to tag the results so you can retrieve them later via listGenerations (type image). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 0.5 credits per result.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image", "prompt" ], "properties": { "n": { "type": "number", "format": "integer", "example": 1, "maximum": 4, "minimum": 1, "description": "Number of edited variations to generate (1-4). Default: 1." }, "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "URL or base64-encoded source image to edit." }, "prompt": { "type": "string", "description": "Text description of the changes to make (e.g., \"remove the background\", \"add clouds to the sky\", \"make it darker\", \"change the color scheme to warmer tones\")." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Default: true." }, "reference_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "Optional URL or base64-encoded reference image for style or content guidance." } }, "description": "Payload for editing an existing image based on text instructions" } } }arguments 49 linesanimateSprite changes data unknown never probed
Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and optionally a final_image to interpolate between a start and end frame. Describe the motion exactly and unambiguously, but do not over-describe it: an action the model already knows is one phrase, not a sequence of steps, and the character, art style, background and camera come from the image, not the prompt. For animations driven by up to three keyframes (including a middle frame), use animateSpriteKeyframes instead. The job result is a single sprite result: `spritesheet_url` (the sheet image), `video_url` (an mp4 of the animation - pass it as `video` to transferMotion or as `spritesheet_video_url` to createSpriteAudio; editSpritesheet takes `spritesheet_url`), `num_frames`/`num_cols`/`num_rows` (the grid layout), and, when requested, `gif_url`, `individual_frame_urls` and `spritesheet_with_background_url`. The hydra model also returns `audio_b64`, a sound effect for the animation - there is no need to call createSpriteAudio afterwards; forge and forge-pixel produce no audio. The chosen model must support sprite animation and the duration must be valid for it; incompatible model/duration combinations return HTTP 400. Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Choosing a tool: animateSprite (this one) when you can describe the motion in text; transferMotion when you want an exact motion copied from a reference video or one of the named presets from listAnimationPresets (e.g. a standard walk or attack cycle); generatePose first when the source image is not yet in the pose the animation should start from. Omit `model` to run on hydra (the default) - see the `model` field for the per-model rates and the 4-credit minimum charge on forge/forge-pixel. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type spritesheet). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: credits/s × seconds, per model: Hydra 3/s (shortest duration 3s, so 9 credits minimum), Forge 1.5/s (min charge 4 credits), Forge Pixel 1.5/s (min charge 4 credits), Blitz 1.9/s (min charge 4 credits) [LEGACY], Eagle 2.6/s (min charge 4 credits) [LEGACY], Eagle with Audio 3.1/s (min charge 4 credits) [LEGACY]; [LEGACY] models are scheduled for removal - do not use them for new work; see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "motion_prompt", "initial_image" ], "properties": { "gif": { "type": "boolean", "example": false, "description": "When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time. Default: false." }, "crop": { "type": "boolean", "example": true, "description": "Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations. Default: true." }, "loop": { "type": "boolean", "example": true, "description": "Trim the animation at the beginning or end to create a seamless loop. Not guaranteed to produce a perfect loop. Default: true." }, "model": { "enum": [ "hydra", "forge", "forge-pixel", "blitz", "standard", "eagle", "eagle-audio" ], "type": "string", "example": "hydra", "description": "Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable all-around model, generates audio\n- \"forge\" (Forge): 1.5 credits/s, min charge 4 credits · Use only for basic animations and simple sprites. Multiple tries might be needed\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min charge 4 credits · Best for low-res pixel art animations\n- \"blitz\" (Blitz): 1.9 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 2.6 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"hydra\"." }, "frames": { "type": "number", "format": "integer", "example": 36, "description": "Number of frames in the output spritesheet. Accepted values: 4, 9, 16, 25, 36, 49, 64. Default: 36." }, "duration": { "type": "number", "format": "float", "example": 3, "description": "Duration in seconds. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4 Default: 3." }, "frame_size": { "type": "number", "format": "integer", "example": 0, "description": "Size of each frame in pixels (width and height). 0 is for maximum resolution. -1 is for AI 1.5x upscaling. -9 is for matching the size and position of the input frame. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0, -1, -9. Default: 0." }, "image_type": { "enum": [ "sprite", "sprite-vfx", "item-icon", "ui_asset", "logo", "sprite-tiling-horizontal", "sprite-tiling-vertical", "parallax_layer", "tile", "texture", "portrait", "card-art" ], "type": "string", "example": "sprite", "description": "Type of sprite being animated. Affects generation parameters and styling. Default: \"sprite\"." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "final_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "The url OR base64 of ending frame image. When provided, the animation will interpolate between the initial and final frames." }, "margin_ratio": { "type": "number", "format": "float", "deprecated": true, "description": "Deprecated: prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0). Sets both axes to this value. A per-axis value, when also given, overrides this for that axis. Supplying any margin value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly." }, "initial_image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "The url OR base64 of the starting frame image to animate. This is the base sprite that will be brought to life." }, "motion_prompt": { "type": "string", "description": "Text description of the desired animation, e.g. \"walking\", \"idle breathing\", \"attack slash\", \"casting a fireball with both hands\". Describe exactly and unambiguously what the character should do. Specific or complex actions are fine; there is no need to simplify them. Do not over-describe, though: too much detail can harm the animation, and an action the model already knows should be named, not decomposed into its steps (\"walking\", never \"move the left foot forward, then the right foot\"). Do not restate what initial_image already shows (the character, its appearance and equipment, the art style, the background, the lighting, the camera), and leave frame count and timing to the frames and duration fields. Negative phrasing (\"no background\", \"do not move the camera\", \"without a weapon\") works only on hydra. On forge, forge-pixel and the legacy models it backfires: naming something you do not want makes it more likely to appear, so \"without a weapon\" tends to produce a weapon. On those models never phrase anything negatively; state only what should happen, and control everything else through the image and the other fields." }, "augment_prompt": { "type": "boolean", "example": true, "description": "Augment the prompt behind the scenes. Disable to have more control. Incompatible with automatic framing: false requires margin_ratio_mode \"manual\" (with margin_ratio_horizontal and/or margin_ratio_vertical) or \"none\". Because margin_ratio_mode defaults to \"auto\", sending augment_prompt false on its own fails with HTTP 400. Default: true." }, "individual_frames": { "type": "boolean", "example": false, "description": "When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls. Default: false." }, "margin_ratio_mode": { "enum": [ "auto", "manual", "none" ], "type": "string", "example": "auto", "description": "Controls how margins are applied around the sprite. Omit it and send margin_ratio_horizontal / margin_ratio_vertical to get \"manual\" automatically. \"manual\" requires margin_ratio_horizontal and/or margin_ratio_vertical (or the legacy margin_ratio); sending \"manual\" with no margin value fails with HTTP 400. Sending \"auto\" or \"none\" explicitly together with a margin value fails with HTTP 400 (the value would be ignored). Default: \"auto\"." }, "margin_ratio_vertical": { "type": "number", "format": "float", "description": "Vertical padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend up or down (e.g., jumps). Supplying a value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly; overrides the legacy margin_ratio on this axis." }, "margin_ratio_horizontal": { "type": "number", "format": "float", "description": "Horizontal padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend sideways (e.g., sword slashes, punches). Supplying a value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly; overrides the legacy margin_ratio on this axis." }, "spritesheet_with_background": { "type": "boolean", "example": false, "description": "When true, also returns the spritesheet with background intact (before background removal). Useful for manually fixing background removal issues. The with-background spritesheet URL will be in spritesheet_with_background_url. Default: false." } }, "description": "Payload for generating an animated spritesheet from a static image. Input images can either be provided in base64 or URL. If the image was generated using Ludo, ideally it should be generated using the \"sprite\", \"sprite-vfx\" or \"ui_asset\" type." } } }arguments 143 linestransferMotion changes data unknown never probed
Transfer motion from a reference video or a named animation preset onto a static sprite image, producing an animated spritesheet that mimics the reference movement. Provide the sprite as image (URL or base64) plus either a video URL or a preset_id together with perspective and direction (all three from listAnimationPresets; if both video and preset_id are sent the video wins). The job result is the same sprite result as animateSprite: `spritesheet_url`, `video_url`, grid fields, optional GIF / frame / with-background URLs, and `audio_b64` when the model is hydra. `duration` defaults to 1.5s where the chosen model offers it, otherwise to that model's shortest (hydra, the default, starts at 3s) - and a longer reference clip or preset is compressed to fit, so pass the preset's own `duration` (returned by listAnimationPresets) to keep its timing. It returns HTTP 400 if neither a video nor a complete preset_id/perspective/direction triple is supplied, if the named preset, perspective, or direction cannot be resolved, or if the model/duration combination is invalid. Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge) - the produced length follows the reference clip - and the difference (or everything, if the job fails or is cancelled) is refunded. Use this when you have an existing motion clip or preset to copy; prefer animateSprite to generate animation purely from a text prompt. Omit `model` to run on hydra (the default - most capable, and returns audio); pick forge for a cheaper run on simple motion, presets and matching poses; the `model` field lists rates. Pass an optional request_id to tag the result so you can retrieve it later via listGenerations (type spritesheet). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: credits/s × seconds, per model: Hydra 3/s (shortest duration 3s, so 9 credits minimum), Forge 2/s (min charge 4 credits), Forge Pixel 2/s (min charge 4 credits), Tango 4/s (min charge 4 credits) [LEGACY]; [LEGACY] models are scheduled for removal - do not use them for new work; see this endpoint's full pricing table in the API docs.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "image" ], "properties": { "gif": { "type": "boolean", "example": false, "description": "When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time. Default: false." }, "crop": { "type": "boolean", "example": true, "description": "Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations. Default: true." }, "loop": { "type": "boolean", "example": true, "description": "Trim the animation at the beginning or end to create a seamless loop. Default: true." }, "image": { "type": "string", "example": "<url> OR data:image/png;base64,...", "description": "The static sprite to animate, as a URL or base64 image. Ideally an image generated with the \"sprite\", \"sprite-vfx\" or \"ui_asset\" image type." }, "model": { "enum": [ "hydra", "forge", "forge-pixel", "tango" ], "type": "string", "example": "hydra", "description": "Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable all-around model, generates audio\n- \"forge\" (Forge): 2 credits/s, min charge 4 credits · Cost-effective for simple motion. Works best with Presets and matching poses\n- \"forge-pixel\" (Forge Pixel): 2 credits/s, min charge 4 credits · Best for low-res pixel art animations\n- \"tango\" (Tango): 4 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"hydra\"." }, "video": { "type": "string", "description": "URL of the video to use as motion source - the `video_url` of a spritesheet from animateSprite, or your own clip. Videos up to 4 seconds work best. Either `video` or `preset_id` + `perspective` + `direction` must be provided; when both are sent the video is used." }, "frames": { "type": "number", "format": "integer", "example": 36, "description": "Number of frames in the output spritesheet. Accepted values: 4, 9, 16, 25, 36, 49, 64. Default: 36." }, "prompt": { "type": "string", "description": "Optional extra instructions for the motion transfer (e.g. \"keep the cape still\"), added to the model's own prompt." }, "duration": { "type": "number", "format": "float", "example": 1.5, "description": "Duration in seconds. If the reference video is longer, it will be compressed to this duration. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- tango: 1, 1.5, 2, 2.5, 3, 3.5, 4 Default: 1.5." }, "direction": { "enum": [ "N", "NE", "E", "SE", "S", "SW", "W", "NW" ], "type": "string", "example": "N", "description": "Direction for the animation preset. When using a preset, `direction` is required." }, "preset_id": { "type": "string", "description": "ID of an animation preset to use instead of a video URL. Use listAnimationPresets to list available presets. When using a preset, `perspective` and `direction` are required." }, "frame_size": { "type": "number", "format": "integer", "example": 0, "description": "Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0. Default: 0." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "perspective": { "enum": [ "high", "horizon", "isometric", "low", "top" ], "type": "string", "example": "high", "description": "Camera perspective of the preset clip, by id (the `perspectives` list of listAnimationPresets, the same set for every preset): high = tactical steep top-down, horizon = side view at eye level, isometric = diagonal top-down with depth, low = hero low angle, top = directly overhead. Required when using a preset. Unrelated to the `perspective` of createImage, which is a free-text art direction." }, "margin_ratio": { "type": "number", "format": "float", "deprecated": true, "description": "Deprecated: prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0). Sets both axes to this value. A per-axis value, when also given, overrides this for that axis. Defaults to 0.15 when no margin value is given at all." }, "individual_frames": { "type": "boolean", "example": false, "description": "When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls. Default: false." }, "margin_ratio_mode": { "enum": [ "manual", "none" ], "type": "string", "example": "manual", "description": "Controls how margins are applied around the sprite. Defaults to \"manual\". Sending \"none\" explicitly together with a margin value fails with HTTP 400 (the value would be ignored). Default: \"manual\"." }, "margin_ratio_vertical": { "type": "number", "format": "float", "description": "Vertical padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend up or down (e.g., jumps). Overrides the legacy margin_ratio on this axis." }, "margin_ratio_horizontal": { "type": "number", "format": "float", "description": "Horizontal padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend sideways (e.g., sword slashes, punches). Overrides the legacy margin_ratio on this axis." }, "spritesheet_with_background": { "type": "boolean", "example": false, "description": "When true, also returns the spritesheet with background intact (before background removal). Useful for manually fixing background removal issues. The with-background spritesheet URL will be in spritesheet_with_background_url. Default: false." } }, "description": "Payload for transferring motion from a video onto a static sprite image, producing an animated spritesheet." } } }arguments 144 linessearchDocs reads unknown never probed
Search Ludo's own documentation with a plain-language question and get back only the few sections that answer it - the fastest way to learn how a feature is meant to be used before you generate with it (how to pick a sprite animation mode or model, how margins behave, what something costs, known limitations). Start here rather than reading whole documents. Each result carries `doc` and `section`, which you can pass straight to getDocs to re-read that section, and the section's full markdown `content`. Results are best first; weak matches are left out, so an empty `results` list means the documentation does not cover the question - rephrase it, or call getDocs with no parameters to browse the table of contents. This is the same documentation the Ludo web app shows its users, so it occasionally describes buttons rather than parameters; the substance applies to the API and MCP surfaces just the same. Returns up to `n` sections (default 3, max 10). If it answers 503 the search backend is briefly unavailable: call getDocs instead rather than retrying in a loop. This is a free discovery endpoint: it does not charge credits and does not queue a job.
{ "type": "object", "required": [ "query" ], "properties": { "n": { "type": "integer", "format": "int32", "maximum": 10, "minimum": 1, "description": "Maximum number of sections to return. Defaults to 3." }, "query": { "type": "string", "maxLength": 500, "minLength": 1, "description": "What you want to know, in plain language, e.g. \"how do I keep a sprite animation's colors consistent\" or \"what does a 3D model cost\"." } } }arguments 21 lineslistAnimationPresets reads unknown never probed
List the available animation presets along with their perspectives and the eight supported compass directions (N, NE, E, SE, S, SW, W, NW). Synchronous GET with no request body: it returns an animations array (each with id, name, category, description, duration, preview_url, and - when the preset can be retargeted onto a rigged 3D model - clip_url), a deduplicated perspectives array, and the directions list. This is a free discovery endpoint and does not charge credits. Use it to obtain the preset_id, perspective, and direction values that transferMotion needs, and to find motion preset names you can reference when animating; pair it with transferMotion (to apply a preset onto a sprite), animateSprite (text-prompt animation), or animate3DModelPreset (apply a clip_url-backed preset to a rigged 3D model).
{ "type": "object", "required": [], "properties": {} }arguments 5 linescreateSpeech changes data unknown never probed
Convert text to speech by cloning the voice from an audio sample you provide (voice-cloning text-to-speech). Both text and sample are required; the text is limited to 1000 characters and the sample is supplied as a URL or base64 audio that must be at most 15MB, with violations returning HTTP 400. The job result is a single audio result containing a URL. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this when you have a reference voice sample to clone; use createSpeechPreset to speak with a built-in named preset voice instead, and createVoice to design a brand-new voice from a text description rather than cloning one. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 1 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "text", "sample" ], "properties": { "text": { "type": "string", "maxLength": 1000, "minLength": 1, "description": "Text to convert to speech (max 1000 characters)." }, "sample": { "type": "string", "example": "<url> OR data:audio/mp3;base64,...", "description": "URL or base64-encoded audio sample for voice cloning." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." } }, "description": "Payload for text-to-speech generation using voice cloning" } } }arguments 33 linescreateSpeechPreset changes data unknown never probed
Convert text to speech using a named built-in preset voice, with optional emotion and language settings. Both text and voice_preset_id are required and the text is limited to 1000 characters; invalid input returns HTTP 400. The job result is a single audio result containing a URL. Credits are held when the job is accepted and refunded if it fails or is cancelled. Use this when you want a ready-made catalog voice and do not need to supply your own sample; use createSpeech to clone a voice from an audio sample instead, and createVoice to design a new voice from a text description. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type audio). Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 1 credits per call.
{ "type": "object", "required": [ "requestBody" ], "properties": { "requestBody": { "type": "object", "required": [ "text", "voice_preset_id" ], "properties": { "text": { "type": "string", "maxLength": 1000, "description": "Text to convert to speech (max 1000 characters)." }, "emotion": { "enum": [ "Default", "Happy", "Sad", "Angry", "Fearful", "Disgusted", "Surprised", "Neutral" ], "type": "string", "example": "Default", "description": "Emotion to apply to the speech." }, "language": { "enum": [ "auto", "English", "Afrikaans", "Arabic", "Bulgarian", "Catalan", "Chinese", "Chinese,Yue", "Croatian", "Czech", "Danish", "English", "Filipino", "Finnish", "French", "German", "Greek", "Hebrew", "Hindi", "Hungarian", "Indonesian", "Italian", "Japanese", "Korean", "Malay", "Norwegian", "Nynorsk", "Persian", "Polish", "Portuguese", "Romanian", "Russian", "Slovak", "Slovenian", "Spanish", "Swedish", "Tamil", "Thai", "Turkish", "Ukrainian", "Vietnamese" ], "type": "string", "example": "auto", "description": "Language code for the speech." }, "request_id": { "type": "string", "description": "Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations." }, "voice_preset_id": { "enum": [ "Serious woman", "Wise woman", "Calm woman", "Fast-paced woman", "Calm young girl", "Expressive teen girl", "Calm teen girl", "Sweet girl", "Patient man", "Determined man", "Young elegant man", "Teen boy", "Friendly man", "Deep voice man" ], "type": "string", "example": "Serious woman", "description": "Voice preset identifier." } }, "description": "Payload for text-to-speech generation using a voice preset" } } }arguments 111 linescancelApiJob changes data unknown never probed
Cancel a queued job you started through the API or MCP; the credits held for it are refunded. Jobs that are already running cannot be canceled (409). Returns the canceled job. This is free (no credits).
{ "type": "object", "required": [ "id" ], "properties": { "id": { "type": "string" } } }arguments 11 lines
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