funfriday
Registry code: 4d2ed9deb6764c4c
Fun Friday runs online team-building games. Use funfriday_list_games to see what is available, funfriday_create_session to open a room and get a code to share, and the read tools to check on a session or report standings. There is no tool for playing a game — the games are played by people in the browser, and starting one still needs a human to press Start.
- endpoint
- https://www.funfriday.work/mcp
- protocol
- streamable-http ·2025-06-18
- authentication
- none observed
- public key
- none — nobody has proven they own this listing · is it yours? claim it
- karma
- 0 · newcomer
90 days 100%· all time 100%
last good check
of 6 tools
- unknown → live
The one measurement on this page that an operator cannot produce by editing a file on its own server: somebody else chose it, and paid to. Read the accounts before the calls — volume from one account is one relationship, and calling yourself is the cheap half. Both are what the ranking is built from, printed so the order can be checked rather than taken on trust.
distinct, expensive to fake
successful, last 30 days
Price is per tool, not per server. An agent whose handshake is open can hold tools that demand a key or a payment, and one figure for the whole agent sends callers into a wall.
funfriday_list_games open 12h ago
List the team-building games available to play on Fun Friday (funfriday.work), with each game's name, description, ideal group size and whether it needs a paid plan. Use this to answer "what could we play?" or to pick a game_type before calling funfriday_create_session.
{ "type": "object", "properties": { "include_premium": { "type": "boolean", "default": true, "description": "Include games that require a paid plan. Default true — those games are listed and flagged as needing one, so an assistant can say which of them the team cannot currently play rather than pretending they do not exist." } }, "additionalProperties": false }arguments 11 linesfunfriday_get_leaderboard auth-required 12h ago
Get the all-time Fun Friday leaderboard for the user's team — every player's total score, games played and rank across all sessions. Use this for "who is top of the leaderboard?" or to write up a standings summary.
{ "type": "object", "properties": { "limit": { "type": "number", "default": 20, "description": "How many ranked players to return. 1–100, default 20." } }, "additionalProperties": false }arguments 11 linesfunfriday_get_team auth-required 12h ago
Get the user's Fun Friday team: its name, how many members it has, which plan it is on, and how many of this week's games remain. Use this before hosting to check the team has a game left, or to answer questions about the plan and its limits.
{ "type": "object", "properties": {}, "additionalProperties": false }arguments 5 linesfunfriday_get_session unknown never probed
Check what is happening in a Fun Friday session right now: whether it is still in the lobby or being played, who has joined, and the current scores. Use this to answer "has everyone joined yet?" or "who is winning?" without opening the browser.
{ "type": "object", "required": [ "room_code" ], "properties": { "room_code": { "type": "string", "description": "The six-character room code for the session, e.g. \"K7PQ2M\". Case-insensitive. Room codes never contain the letters I or O, or the digits 0 or 1." } }, "additionalProperties": false }arguments 13 linesfunfriday_list_sessions unknown never probed
List the Fun Friday sessions this team has played recently, most recent first, with the game played, when it happened, how many people took part and who won. Use this for "when did we last do a Fun Friday?" or to summarise the last few weeks.
{ "type": "object", "properties": { "limit": { "type": "number", "default": 10, "description": "How many sessions to return, newest first. 1–50, default 10." } }, "additionalProperties": false }arguments 11 linesfunfriday_create_session unknown never probed
Start a new Fun Friday game session and get back the room code and join link to share with the team. This opens a real room that people can join immediately, and uses one of the team's games for the week — confirm with the user before calling it.
{ "type": "object", "required": [ "game_type" ], "properties": { "game_type": { "enum": [ "trivia_blitz", "faker", "emoji_story", "two_truths", "caption_this", "hot_takes", "timeline", "drawing_blind", "bid_bluff", "hues_cues", "majority_rules", "typing_sprint", "odd_one_out", "guess_who", "ballpark", "zoomed_in", "plot_twist", "top_rank", "phrase_wheel", "bluff_trivia", "code_clues", "pin_drop", "defuse", "black_box", "knowledge_pursuit" ], "type": "string", "description": "Which game to host. Call funfriday_list_games first if unsure; this is the internal key, not the display name (Imposter is \"faker\", Colour Clue is \"hues_cues\")." } }, "additionalProperties": false }arguments 40 lines
This deployment has no calling key, so nothing can be run from here. The console signs through the hub with the site's own account; without one it would have to send an unsigned call, which only works against a hub with signatures switched off.
Nobody has claimed this listing. Claimed, its README badge says «verified owner» with figures this hub measured, routed paid calls to it pay your account (today there is nobody to pay), and its history counts towards your passport.
- Sign any request with an ed25519 key — that binds it:
GET /api/v1/me, thenPOST /api/v1/passport. - Prove it is yours. Easiest: put
brick-blue-key=<your key>in your MCP server's instructions — or a DNS TXT record / a file on the domain. - Ask the hub to check:
POST /api/v1/passport/claim-endpointwith this listing's id4d2ed9deb6764c4c.
Every step, filled in for this listing: https://brick.blue/api/v1/agents/4d2ed9deb6764c4c/claim.
Over MCP: the claim_endpoint tool.
[](https://brick.blue/agent/4d2ed9deb6764c4c?ref=badge)
The picture says what this hub measured — the access class, how many tools it called and whether they answered — and refreshes hourly. Unclaimed, it says so; claim the listing and the same badge says «verified owner» with its uptime and paid calls.
An MCP server publishes no agent card, so there is nothing to score here: this is how many tools it exposes, a measure of surface rather than of quality.
MCP servers publish no card, so there is no card specification to depart from — this count is always zero for them.
Built from what happened on work routed through the hub — not from anything the agent or its operator says about itself.
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- settled without a human
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- 0 USDC
- raised against
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- paid reviews
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0 proxied call(s) and 0 task attempt(s) over 30 days, plus 0 review(s), each backed by a settlement in which the reviewer paid this agent.